coordination equilibrium
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2021 ◽  
Vol 57 (82) ◽  
pp. 10795-10798
Author(s):  
Peng Wang ◽  
Peng Zhang ◽  
Yu Shen ◽  
Liu Wang ◽  
Hongfeng Li ◽  
...  

A solvent-assisted strategy was proposed through controlling the coordination equilibrium to fabricate hierarchical-porous metal–organic frameworks (HP-MOFs).


2017 ◽  
Vol 8 (4) ◽  
pp. 761-768 ◽  
Author(s):  
T. Suzuki ◽  
T. Moriya ◽  
R. Endo ◽  
N. Iwasaki

A photo-responsive polymeric azopyridine ligand with complexation sensitivity provided coordination equilibrium for complexation with cobalt salen in a dilute solution.


2016 ◽  
Vol 23 (4) ◽  
pp. 823-831 ◽  
Author(s):  
Xue Lan ◽  
Tomoyuki Mochida ◽  
Yusuke Funasako ◽  
Kazuyuki Takahashi ◽  
Takahiro Sakurai ◽  
...  

Daxue Huaxue ◽  
2016 ◽  
Vol 31 (8) ◽  
pp. 89-93
Author(s):  
Xuan-Feng YUE ◽  
◽  
◽  
Zhi-Juan ZHANG ◽  
Yan-Ni ZHANG ◽  
...  

2015 ◽  
Vol 17 (01) ◽  
pp. 1540005 ◽  
Author(s):  
Mamoru Kaneko ◽  
J. Jude Kline

Inductive game theory has been developed to explore the origin of beliefs of a person from his accumulated experiences of a game situation. It has been restricted to a person's view of the structure not including another person's thoughts. In this paper, we explore the experiential origin of one's view of the other's beliefs about the game situation, especially about the other's payoffs. We restrict our exploration to a 2-role (strategic) game, which has been recurrently played by two people with occasional role-switching. Each person accumulates experiences of both roles, and these experiences become the source for his transpersonal view about the other. Reciprocity in the sense of role-switching is crucial for deriving his own and the other's beliefs. We also consider how a person can use these views for his behavior revision, and we define an equilibrium called an intrapersonal coordination equilibrium. Based on this, we show that cooperation will emerge as the degree of reciprocity increases.


2013 ◽  
pp. 740-757
Author(s):  
Brenda Flores Muro ◽  
Eduardo César Contreras Delgado

Present work develops a PC simulation game to conduct a study with the main objective to train children with psychomotor disabilities (coordination, equilibrium and movements). The child interacts with simulated environments which contain the needed stimulus to develop the eye-hand coordination, the child responds to the game with mouse movements by means of audible orders. The main objective for the present work is to enhance the child´s psychomotricity with more precise movements. Converting the game in a mean to children rehabilitation, this can be used in homes aided by child´s parents. Another purpose is to have a didactical tool for professors of special education.


2013 ◽  
Vol 87 (3) ◽  
pp. 418-422 ◽  
Author(s):  
G. A. Gamov ◽  
S. V. Dushina ◽  
V. V. Aleksandriiskii ◽  
V. A. Sharnin

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