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Proceedings of the 9th International Conference on Motion in Games - MIG '16
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TOTAL DOCUMENTS
32
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Published By ACM Press
9781450345927
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Curvature and speed for balance quantification during exergaming
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2996375
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2016
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Cited By ~ 1
Author(s):
Venustiano Soancatl
◽
Jasper J. van de Gronde
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Natasha M. Maurits
◽
Claudine C. J. C. Lamoth
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Jos B. T. M. Roerdink
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Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994278
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2016
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Cited By ~ 1
Author(s):
Fabrizio Nunnari
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Myroslav Bachynskyi
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Alexis Heloir
Keyword(s):
Gestural Interaction
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Simulating visual geometry
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994260
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2016
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Cited By ~ 2
Author(s):
Matthias Müller
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Nuttapong Chentanez
◽
Miles Macklin
Keyword(s):
Visual Geometry
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XPBD
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994272
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2016
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Cited By ~ 48
Author(s):
Miles Macklin
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Matthias Müller
◽
Nuttapong Chentanez
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A pilot study of comparison gesture analysis in motion driven video games
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994284
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2016
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Author(s):
Fabrizio Valerio Covone
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Dr. Brian Vaughan
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Dr. Charlie Cullen
Keyword(s):
Pilot Study
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Video Games
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Gesture Analysis
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Space-time sculpting of liquid animation
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994261
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2016
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Cited By ~ 3
Author(s):
Pierre-Luc Manteaux
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Ulysse Vimont
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Chris Wojtan
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Damien Rohmer
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Marie- Paule Cani
Keyword(s):
Space Time
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A robust method to extract the rotational part of deformations
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994269
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2016
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Cited By ~ 3
Author(s):
Matthias Müller
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Jan Bender
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Nuttapong Chentanez
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Miles Macklin
Keyword(s):
Robust Method
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Rotational Part
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Gestural motion editing using mobile devices
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994276
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2016
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Cited By ~ 2
Author(s):
Noah Lockwood
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Karan Singh
Keyword(s):
Mobile Devices
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Motion Editing
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Improving blendshape performance for crowds with GPU and GPGPU techniques
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994275
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2016
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Cited By ~ 3
Author(s):
Timothy Costigan
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Anton Gerdelan
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Emma Carrigan
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Rachel McDonnell
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Identifying virtual episodes based on character animation traces
Proceedings of the 9th International Conference on Motion in Games - MIG '16
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10.1145/2994258.2994288
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2016
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Author(s):
Kuan Wang
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Norman I. Badler
Keyword(s):
Character Animation
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