scholarly journals Game Tree Algorithms and Solution Trees

Author(s):  
Wim Pijls ◽  
Arie de Bruin
Keyword(s):  
2001 ◽  
Vol 252 (1-2) ◽  
pp. 197-215 ◽  
Author(s):  
Wim Pijls ◽  
Arie de Bruin
Keyword(s):  

1998 ◽  
Vol 28 (1) ◽  
pp. 21-39 ◽  
Author(s):  
Yanjun Zhang
Keyword(s):  

Author(s):  
Yuntao Han ◽  
Qibin Zhou ◽  
Fuqing Duan

AbstractThe digital curling game is a two-player zero-sum extensive game in a continuous action space. There are some challenging problems that are still not solved well, such as the uncertainty of strategy, the large game tree searching, and the use of large amounts of supervised data, etc. In this work, we combine NFSP and KR-UCT for digital curling games, where NFSP uses two adversary learning networks and can automatically produce supervised data, and KR-UCT can be used for large game tree searching in continuous action space. We propose two reward mechanisms to make reinforcement learning converge quickly. Experimental results validate the proposed method, and show the strategy model can reach the Nash equilibrium.


2021 ◽  
Vol 1715 ◽  
pp. 012005
Author(s):  
D V Perevozkin ◽  
G A Omarova

2021 ◽  
Vol 12 (2) ◽  
pp. 317-334
Author(s):  
Omar Alaqeeli ◽  
Li Xing ◽  
Xuekui Zhang

Classification tree is a widely used machine learning method. It has multiple implementations as R packages; rpart, ctree, evtree, tree and C5.0. The details of these implementations are not the same, and hence their performances differ from one application to another. We are interested in their performance in the classification of cells using the single-cell RNA-Sequencing data. In this paper, we conducted a benchmark study using 22 Single-Cell RNA-sequencing data sets. Using cross-validation, we compare packages’ prediction performances based on their Precision, Recall, F1-score, Area Under the Curve (AUC). We also compared the Complexity and Run-time of these R packages. Our study shows that rpart and evtree have the best Precision; evtree is the best in Recall, F1-score and AUC; C5.0 prefers more complex trees; tree is consistently much faster than others, although its complexity is often higher than others.


2018 ◽  
Vol 2 (10) ◽  
Author(s):  
Ryohto Sawada ◽  
Yuma Iwasaki ◽  
Masahiko Ishida

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