Human Factors Modeling in Crowdsourcing

2018 ◽  
pp. 1723-1729
Author(s):  
Sihem Amer-Yahia ◽  
Senjuti Basu Roy ◽  
Gautam Das ◽  
Ioanna Lykourentzou ◽  
Habibur Rahman ◽  
...  
Author(s):  
Sihem Amer-Yahia ◽  
Senjuti Basu Roy ◽  
Gautam Das ◽  
Ioanna Lykourentzou ◽  
Habibur Rahman ◽  
...  

2021 ◽  
Author(s):  
Petrit Dode

This action research thesis aimed to: 1) develop and test a viable Discrete Event Simulation and Human Factors Modeling approach for an Ontario based telecommunication company, and 2) identify the factors that affect the uptake and application of the approach in work system design. This approach, which was validated at the Company, incorporated fatigue dose and learning curves in a Discrete Event Simulation model. The barriers to uptake included: Time constraints, lack of technological knowledge and initial cost. The uptake facilitators were: High frequency products produced, clear value added to leadership, defects reduction and the Company being open to new technology. In addition to helping design a manual assembly line with fewer bottlenecks and reduce the human factors risks for the employee, the developed approach showed a 26% correlation with quality defects. Further research is recommended to identify additional human factors and their benefits.


1987 ◽  
Vol 31 (12) ◽  
pp. 1393-1397
Author(s):  
Jan Snell

Because of rapid advances in technology, early considerations of human factors in the design process is imperative. Computer-aided man-models enable man to evaluate the world he designs before it becomes reality. Given a certain environment, can the operator see or touch that which is necessary? Does he fit comfortably in his work space? Using Prime Computer's System for Aiding Man/Machine Interaction Evaluation (SAMMIE), a 3-dimensional human factors modeling tool, a designer can make early decisions thereby relieving time and money constraints produced by late design evaluation conclusions. Technology is advancing the human population into environments with power beyond our control. The aerospace environment, particularly, is rich in hazards. Only by setting limits to the power at hand can man expect to advance further without destroying himself. The computer-aided man-model permits man to experiment with the concept of an environment before committing himself to the perils of the unknown.


2021 ◽  
Author(s):  
Petrit Dode

This action research thesis aimed to: 1) develop and test a viable Discrete Event Simulation and Human Factors Modeling approach for an Ontario based telecommunication company, and 2) identify the factors that affect the uptake and application of the approach in work system design. This approach, which was validated at the Company, incorporated fatigue dose and learning curves in a Discrete Event Simulation model. The barriers to uptake included: Time constraints, lack of technological knowledge and initial cost. The uptake facilitators were: High frequency products produced, clear value added to leadership, defects reduction and the Company being open to new technology. In addition to helping design a manual assembly line with fewer bottlenecks and reduce the human factors risks for the employee, the developed approach showed a 26% correlation with quality defects. Further research is recommended to identify additional human factors and their benefits.


Author(s):  
Steven A. Jax ◽  
David A. Rosenbaum ◽  
Jonathan Vaughan ◽  
Ruud G. J. Meulenbroek

An aim of human factors research is to have models that allow for the advance design of user-friendly environments. This is still a distant dream because existing models are not yet sufficiently sophisticated. Models in the domain of motor control are a case in point, but recent developments in computational motor control suggest that the gap between the current state of modeling in this area and the desired state is shrinking. To illustrate this point, we review principles of motor control research that any model of motor control must accommodate. Then we describe a model that captures many of the capacities of actors in the everyday world, including the capacity to reach for objects in different ways depending on factors such as the ease with which different joints can rotate, the required speed of movement, and whether obstacles are present. The model relies on the ideas that goal postures are internally specified before movements are generated, that tasks are defined with flexibly ordered constraint hierarchies, and that movements can be shaped according to task demands. Actual or potential applications of this research include designing and testing possible environments where motor components play a key role.


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