Strategic Information Management in Hospitals

Author(s):  
Reinhold Haux ◽  
Alfred Winter ◽  
Elske Ammenwerth ◽  
Birgit Brigl
2001 ◽  
Vol 64 (2-3) ◽  
pp. 99-109 ◽  
Author(s):  
A.F Winter ◽  
E Ammenwerth ◽  
O.J Bott ◽  
B Brigl ◽  
A Buchauer ◽  
...  

1999 ◽  
Vol 16 (2) ◽  
pp. 78-87 ◽  
Author(s):  
Judith Broady-Preston ◽  
Tim Hayward

Author(s):  
Giovane Vasconcellos ◽  
Elaine Cristina Lopes ◽  
Luciane Scheuer

Due to the great potential of the fertilizer market in Brazil in reason of its productive characteristics, the goal of this article was to present a study about the perspective of informational flows aiming at the mapping of the relevant information inherent to the stages of the fertilizer importation process. By using the observation method, it was possible to map this information from the beginning of the process, which is the fertilizer output from the international seller to the final buyer in Brazil. The case study was conducted in an American company, with an office in the city of Paranaguá -PR (Brazil), which imports fertilizers. Keywords: Strategic information management; Informational flow; Fertilizer import.


2012 ◽  
Vol 4 (1) ◽  
pp. 54-65 ◽  
Author(s):  
Tiago Martins ◽  
Vítor Carvalho ◽  
Filomena Soares

The Web is an extraordinary success, for its simplicity. This simplicity has brought disadvantages, because with vast amounts of information available, the search is a difficult, time-consuming and sometimes inefficient task, creating the need for a strategic information management. To overcome this need came the portals. The characteristics of portals differ from each other, which made them appear different definitions. Also arose several classifications of portals, one of which considers three dimensions to classify them: the scope of content, the aim of the portal and the range of its intended users. With this work, the authors intend to build a Web Portal to support one or more serious games. A database is shared with the Web Portal. This portal will serve to make an interface between the user and the games, for the dissemination and support of these and as a platform for managing and monitoring results.


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