A Heuristic Scout Search Mechanism for Artificial Bee Colony Algorithm

Author(s):  
Ying Wu ◽  
Jian Xu ◽  
Changsheng Zhang
2013 ◽  
Vol 284-287 ◽  
pp. 3168-3172
Author(s):  
Ren Bin Xiao ◽  
Ying Cong Wang

It is the research hotspot for evolutionary algorithms to solve the contradiction between exploration and exploitation. Cellular artificial bee colony (CABC) algorithm is proposed by combining cellular automata with artificial bee colony algorithm from the perspective of the neighborhood in this paper. Each bee in the population structure defined in CABC has a fixed position and can only interact with bees in its neighborhood. The overlap between neighborhoods of different bees may make a bee an employed bee in one neighborhood and an onlooker bee in another neighborhood and vice versa, which increases the diversity of the population. The neighborhood and evolutionary rule help to control the selection pressure effectively, and the improved search mechanism in artificial bee colony algorithm is proposed to enhance the local search ability. The experimental results tested on four benchmark functions show that CABC can further balance the relationship between exploration and exploitation when compared with three ABC-based algorithms.


2014 ◽  
Vol 2014 ◽  
pp. 1-8 ◽  
Author(s):  
Wang Chun-Feng ◽  
Liu Kui ◽  
Shen Pei-Ping

Artificial bee colony (ABC) algorithm is one of the most recent swarm intelligence based algorithms, which has been shown to be competitive to other population-based algorithms. However, there is still an insufficiency in ABC regarding its solution search equation, which is good at exploration but poor at exploitation. To overcome this problem, we propose a novel artificial bee colony algorithm based on particle swarm search mechanism. In this algorithm, for improving the convergence speed, the initial population is generated by using good point set theory rather than random selection firstly. Secondly, in order to enhance the exploitation ability, the employed bee, onlookers, and scouts utilize the mechanism of PSO to search new candidate solutions. Finally, for further improving the searching ability, the chaotic search operator is adopted in the best solution of the current iteration. Our algorithm is tested on some well-known benchmark functions and compared with other algorithms. Results show that our algorithm has good performance.


2014 ◽  
Vol 2014 ◽  
pp. 1-10 ◽  
Author(s):  
Wen Liu

Being prone to the shortcomings of premature and slow convergence rate of artificial bee colony algorithm, an improved algorithm was proposed. Chaotic reverse learning strategies were used to initialize swarm in order to improve the global search ability of the algorithm and keep the diversity of the algorithm; the similarity degree of individuals of the population was used to characterize the diversity of population; population diversity measure was set as an indicator to dynamically and adaptively adjust the nectar position; the premature and local convergence were avoided effectively; dual population search mechanism was introduced to the search stage of algorithm; the parallel search of dual population considerably improved the convergence rate. Through simulation experiments of 10 standard testing functions and compared with other algorithms, the results showed that the improved algorithm had faster convergence rate and the capacity of jumping out of local optimum faster.


2020 ◽  
Vol 38 (9A) ◽  
pp. 1384-1395
Author(s):  
Rakaa T. Kamil ◽  
Mohamed J. Mohamed ◽  
Bashra K. Oleiwi

A modified version of the artificial Bee Colony Algorithm (ABC) was suggested namely Adaptive Dimension Limit- Artificial Bee Colony Algorithm (ADL-ABC). To determine the optimum global path for mobile robot that satisfies the chosen criteria for shortest distance and collision–free with circular shaped static obstacles on robot environment. The cubic polynomial connects the start point to the end point through three via points used, so the generated paths are smooth and achievable by the robot. Two case studies (or scenarios) are presented in this task and comparative research (or study) is adopted between two algorithm’s results in order to evaluate the performance of the suggested algorithm. The results of the simulation showed that modified parameter (dynamic control limit) is avoiding static number of limit which excludes unnecessary Iteration, so it can find solution with minimum number of iterations and less computational time. From tables of result if there is an equal distance along the path such as in case A (14.490, 14.459) unit, there will be a reduction in time approximately to halve at percentage 5%.


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