Human-Computer Interaction. Design and User Experience Case Studies

2021 ◽  
Author(s):  
Alan Dix

This chapter explores how precise formal methods can be used effectively and practically in interaction design. The term ‘formal methods’ in computer science refers to a suite of techniques drawing on mathematical notions of sets, logic, and functions or precise diagrammatic notations, most of which are currently primarily focused on safety-critical applications in the aerospace or nuclear industries. While research into broader use of these methods could be regarded as a theoretical interest, the early development of formal methods was driven as much by practical considerations as theory. This chapter features two case studies on formal notations and their use in areas of practical interaction design beyond safety-critical applications, as well as understood, used, and appropriated by clients and designers who have no formal training or expertise. Each offers specific notations and techniques to the reader and also explores more general lessons for creating practical formal methods for HCI.


1991 ◽  
Author(s):  
MICHAEL LADWIG ◽  
WALTON PAGE ◽  
GARY DOLSEN

i-com ◽  
2018 ◽  
Vol 17 (3) ◽  
pp. 247-255
Author(s):  
Dietrich Kammer ◽  
Mathias Müller ◽  
Jan Wojdziak ◽  
Ingmar S. Franke

AbstractNovel shape-changing interfaces promise to provide a rich haptic experience for human-computer interaction. As a specific instance of shape-changing interfaces, Elastic Displays provide large interaction surfaces that can be temporally deformed using force-touch. The unique property of these displays is that they automatically return to their initial flat state. Recently, several review and position papers have stimulated a discussion towards consolidating the knowledge about shape-changing interfaces. The knowledge about Elastic Displays is similarly scattered across multiple publications from recent years. This paper contributes a task taxonomy based on productive uses of Elastic Displays found in literature, on the web, and in our interaction lab. This taxonomy emphasizes tasks, but also encompasses general aspects regarding content types, visualization technology, and interaction styles. All aspects of the taxonomy are illustrated using case studies from literature.


i-com ◽  
2008 ◽  
Vol 7 (1/2008) ◽  
pp. 12-17 ◽  
Author(s):  
Ludger Schmidt ◽  
Daniel Ley

ZusammenfassungDieser Beitrag beschreibt die modellbasierte Gestaltung der Mensch-Computer-Interaktion an militärischen Arbeitsplätzen zur Luftlagebewertung. Die Interaktion wird zunächst allgemein anhand eines erweiterten Semiotischen Modells auf vier Ebenen (pragmatisch, semantisch, syntaktisch und physikalisch) charakterisiert. Daraus werden die entsprechenden Ges-taltungsbereiche abgeleitet und kurz beschrieben. Als exemplarische Umsetzung wird dann anhand eines Prototyps die Gestaltung einer Benutzungsschnittstelle für die Luftlagebewertung dargestellt.


Sign in / Sign up

Export Citation Format

Share Document