scholarly journals The Effectiveness of Integrating Educational Robotic Activities into Higher Education Computer Science Curricula: A Case Study in a Developing Country

Author(s):  
Ernest B. B. Gyebi ◽  
Marc Hanheide ◽  
Grzegorz Cielniak
2009 ◽  
Vol 2009 ◽  
pp. 1-12 ◽  
Author(s):  
Alf Inge Wang ◽  
Bian Wu

This paper describes how a game development framework was used as a learning aid in a software engineering. Games can be used within higher education in various ways to promote student participation, enable variation in how lectures are taught, and improve student interest. In this paper, we describe a case study at the Norwegian University of Science and Technology (NTNU) where a game development framework was applied to make students learn software architecture by developing a computer game. We provide a model for how game development frameworks can be integrated with a software engineering or computer science course. We describe important requirements to consider when choosing a game development framework for a course and an evaluation of four frameworks based on these requirements. Further, we describe some extensions we made to the existing game development framework to let the students focus more on software architectural issues than the technical implementation issues. Finally, we describe a case study of how a game development framework was integrated in a software architecture course and the experiences from doing so.


Author(s):  
Anita Aggarwal

Higher education in developing countries presents an opportunity both for investment and development, if specific challenges can be overcome. This article looks at the opportunities for higher education in a developing country, Kenya, and how these experiences have enabled an identification of issues that must be dealt with for higher education to grow both as an investment and capacity-building opportunity for developing countries. It offers a brief narrative on the history of higher education in Kenya, and the types of higher education collaborations. Using a case study of a long established transnational education collaborative partnership between INtel College, Kenya, and the University of Sunderland, UK, it explores the framework for such operations and challenges and perspectives of the partnership. Finally, it presents a view of the future of transnational education in a nation which indeed may have relevance in any developing country.


2019 ◽  
Vol 8 (3) ◽  
pp. 39
Author(s):  
Amira B. Sallow ◽  
Muaid Abdlqader ◽  
Nada E. Tawfiq ◽  
Mohammed A. Shallal

The paper presents a brief account of a case study reflecting steps that may be found useful as guidelines for initiating an outcome-based education (OBE) environment for programs at a higher education institution (HEI). It highlights the broad steps in the process of establishing a framework for a curriculum of an undergraduate program in light of current trends, with suggestions that may be helpful in paving the way for a HEI to follow, should such an aim be desired. A sample of a computer science (CMSC) program is used as an example to illustrate the steps followed in accordance with relevant academic accreditation criteria and quality assurance (QA) standards.


2020 ◽  
Vol 6 (12) ◽  
pp. 103334-103350
Author(s):  
Leonardo Torres Marques ◽  
Bruno Torres Marques ◽  
Carlos Alexandre Morais Silva ◽  
Rayana Souza Rocha ◽  
Jesaias Carvalho Pereira Silva ◽  
...  

2021 ◽  
Vol 29 ◽  
pp. 1403-1432
Author(s):  
Esdras L. Bispo Jr. ◽  
Rosemara P. Lopes ◽  
Simone C. Santos

One of the challenges of Computing Education Research is the proposition of new learning methods. Researches indicate active learning methods are more effective than traditional ones. Peer Instruction is one of these learning methods that promotes a student-centered class, enabling (s)he constructs his/her comprehension through a structured approach with questions and peer discussions, used in Computing in the last years. Nevertheless, researches about the use of this method are very scarce in South America. Accordingly, this research aims to discuss the impact of Peer Instruction use on higher education from a Logic in Brazilian Computer Science course. The research context is an undergraduate course in Computer Science in the first term of 2018 at the Federal University of Jataí. Sufficient evidence was found for the veracity of two propositions related to this study: (i) Peer Instruction use guarantees a learning gain of students, and (ii) Peer Instruction is well accepted by students. Therefore, it concluded that Peer Instruction use is suitable for Logic courses in Computing Higher Education in Brazil, with good acceptance from students.


2013 ◽  
Vol 50 ◽  
Author(s):  
Hannah Thinyane

This paper presents the results of a case study aimed at identifying the skills that lecturers in a computer science department value in an undergraduate student, and to determine if there is a departmental construction of an ‘ideal’ student. To answer this question, a case study was undertaken in the Computer Science Department at a small university in South Africa. Participants were asked to complete a questionnaire and to take part in an interview to solicit feedback on their notion of an ‘ideal’ student. This study found that participants valued the following skills within undergraduate student: creativity; computer playfulness; planning, analytical or abstract thinking, and problem solving; introverted personality; engagement in class; working independently; self efficacy; and responsibility. It also found a strong correlation between participant’s own performance as a student and their understanding of an ‘ideal’ student. These results are then discussed within the context of South African Higher Education, where student populations are becoming more diverse. The paper calls for academics to reflect on their own teaching, and the relevance of their practices to the present conditions of transformation in Higher Education in South Africa.


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