A Multi-stage Dynamic Game-Theoretic Approach for Multi-Workflow Scheduling on Heterogeneous Virtual Machines from Multiple Infrastructure-as-a-Service Clouds

Author(s):  
Yuandou Wang ◽  
Jiajia Jiang ◽  
Yunni Xia ◽  
Quanwang Wu ◽  
Xin Luo ◽  
...  
2018 ◽  
Vol 15 (4) ◽  
pp. 82-96 ◽  
Author(s):  
Lei Wu ◽  
Yuandou Wang

Cloud computing, with dependable, consistent, pervasive, and inexpensive access to geographically distributed computational capabilities, is becoming an increasingly popular platform for the execution of scientific applications such as scientific workflows. Scheduling multiple workflows over cloud infrastructures and resources is well recognized to be NP-hard and thus critical to meeting various types of Quality-of-Service (QoS) requirements. In this work, the authors consider a multi-objective scientific workflow scheduling framework based on the dynamic game-theoretic model. It aims at reducing make-spans, cloud cost, while maximizing system fairness in terms of workload distribution among heterogeneous cloud virtual machines (VMs). The authors consider randomly-generated scientific workflow templates as test cases and carry out extensive real-world tests based on third-party commercial clouds. Experimental results show that their proposed framework outperforms traditional ones by achieving lower make-spans, lower cost, and better system fairness.


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