dynamic game
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Author(s):  
Ian M. Hamilton ◽  
Macie D. Benincasa

Size-based dominance hierarchies influence fitness, group size and population dynamics and link dominance structure to evolutionary and ecological outcomes. While larger individuals often gain dominance, social status may influence growth and size in return, resulting in feedbacks among status, growth and size. Here, we present two models evaluating how these feedbacks influence the emergence of size structure in a dominance hierarchy. In the first, size influences competition for food and investment in suppressing growth of groupmates. Stable size differences emerged when suppression was greatest for similarly sized individuals and size had little effect on competition for food. The model predicted size divergence when size strongly affected competition for food. In the second model, we used a dynamic game to solve for optimal investment in growth suppression as a function of size structure. Investment in growth suppression was favoured only when dominants and subordinates were similar in size, generating size ratios different than those expected by chance. Variation in the feedbacks among growth, size and status can explain variation in emergent size structure of dominance hierarchies and its consequences for conflict within groups. This article is part of the theme issue ‘The centennial of the pecking order: current state and future prospects for the study of dominance hierarchies’.


2022 ◽  
Vol 2022 ◽  
pp. 1-9
Author(s):  
Yan Long ◽  
Hongshan Zhao

Game theory has become an important tool to study the competition between oligopolistic enterprises. After combing the existing literature, it is found that there is no research combining two-stage game and nonlinear dynamics to analyze the competition between enterprises for advertising. Therefore, this paper establishes a two-stage game model to discuss the effect of the degree of firms’ advertising input on their profits. And the complexity of the system is analyzed using nonlinear dynamics. This paper analyzes and studies the dynamic game for two types of application network models: data transmission model and transportation network model. Under the time-gap ALOHA protocol, the noncooperative behavior of the insiders in the dynamic data transmission stochastic game is examined as well as the cooperative behavior. In this paper, the existence of Nash equilibrium and its solution algorithm are proved in the noncooperative case, and the “subgame consistency” of the cooperative solution (Shapley value) is discussed in the cooperative case, and the cooperative solution satisfying the subgame consistency is obtained by constructing the “allocation compensation procedure.” The cooperative solution is obtained by constructing the “allocation compensation procedure” to satisfy the subgame consistency. In this paper, we propose to classify the packets transmitted by the source nodes, and by changing the strategy of the source nodes at the states with different kinds of packets, we find that the equilibrium payment of the insider increases in the noncooperative game with the addition of the “wait” strategy. In the transportation dynamic network model, the problem of passenger flow distribution and the selection of service parameters of transportation companies are also studied, and a two-stage game theoretical model is proposed to solve the equilibrium price and optimal parameters under Wardrop’s criterion.


2022 ◽  
Vol 12 ◽  
Author(s):  
Sabina Kleitman ◽  
Simon A. Jackson ◽  
Lisa M. Zhang ◽  
Matthew D. Blanchard ◽  
Nikzad B. Rizvandi ◽  
...  

Modern technologies have enabled the development of dynamic game- and simulation-based assessments to measure psychological constructs. This has highlighted their potential for supplementing other assessment modalities, such as self-report. This study describes the development, design, and preliminary validation of a simulation-based assessment methodology to measure psychological resilience—an important construct for multiple life domains. The design was guided by theories of resilience, and principles of evidence-centered design and stealth assessment. The system analyzed log files from a simulated task to derive individual trajectories in response to stressors. Using slope analyses, these trajectories were indicative of four types of responses to stressors: thriving, recovery, surviving, and succumbing. Using Machine Learning, the trajectories were predictive of self-reported resilience (Connor-Davidson Resilience Scale) with high accuracy, supporting construct validity of the simulation-based assessment. These findings add to the growing evidence supporting the utility of gamified assessment of psychological constructs. Importantly, these findings address theoretical debates about the construct of resilience, adding to its theory, supporting the combination of the “trait” and “process” approaches to its operationalization.


Author(s):  
Kai Ma ◽  
Xiaoyan Hu ◽  
Zhiyuan Yue ◽  
Yuze Wang ◽  
Jie Yang ◽  
...  

PLoS ONE ◽  
2021 ◽  
Vol 16 (12) ◽  
pp. e0260529
Author(s):  
Jorge Herrera de la Cruz ◽  
José-Manuel Rey

A stable and rewarding love relationship is considered a key ingredient for happiness in Western culture. Building a successful long-term relationship can be viewed as a control engineering problem, where the control variable is the effort to be made to keep the relationship alive and well. We introduce a new mathematical model for the effort control problem of a couple in love who wants to stay together forever. The problem can be naturally formulated as a dynamic game in continuous time with nonlinearities. Adopting a dynamic programming approach, a tractable computational formulation of the problem is proposed together with an accompanying algorithm to find numerical solutions of the couple’s effort problem. The computational analysis of the model is used to explore feeling trajectories, effort control paths, happiness, and stabilization mechanisms for different types of successful couples. In particular, the simulation analysis provides insight into the pattern of change of both marital quality and effort making in intact marriages and how they are affected by certain level of heterogamy in the couple.


Author(s):  
Alain Jean-Marie ◽  
Mabel Tidball ◽  
Víctor Bucarey López

We consider a discrete-time, infinite-horizon dynamic game of groundwater extraction. A Water Agency charges an extraction cost to water users and controls the marginal extraction cost so that it depends not only on the level of groundwater but also on total water extraction (through a parameter [Formula: see text] that represents the degree of strategic interactions between water users) and on rainfall (through parameter [Formula: see text]). The water users are selfish and myopic, and the goal of the agency is to give them incentives so as to improve their total discounted welfare. We look at this problem in several situations. In the first situation, the parameters [Formula: see text] and [Formula: see text] are considered to be fixed over time. The first result shows that when the Water Agency is patient (the discount factor tends to 1), the optimal marginal extraction cost asks for strategic interactions between agents. The contrary holds for a discount factor near 0. In a second situation, we look at the dynamic Stackelberg game where the Agency decides at each time what cost parameter they must announce. We study theoretically and numerically the solution to this problem. Simulations illustrate the possibility that threshold policies are good candidates for optimal policies.


2021 ◽  
Author(s):  
Zhaohui (Zoey) Jiang ◽  
Yan Huang ◽  
Damian R. Beil

In this paper, we empirically examine the impact of performance feedback on the outcome of crowdsourcing contests. We develop a dynamic structural model to capture the economic processes that drive contest participants’ behavior and estimate the model using a detailed data set about real online logo design contests. Our rich model captures key features of the crowdsourcing context, including a large participant pool; entries by new participants throughout the contest; exploitation (revision of previous submissions) and exploration (radically novel submissions) behaviors by contest incumbents; and the participants’ strategic choice among these entry, exploration, and exploitation decisions in a dynamic game. Using counterfactual simulations, we compare the outcome of crowdsourcing contests under alternative feedback disclosure policies and award levels. Our simulation results suggest that, despite its prevalence on many platforms, the full feedback policy (providing feedback throughout the contest) may not be optimal. The late feedback policy (providing feedback only in the second half of the contest) leads to a better overall contest outcome. This paper was accepted by Gabriel Weintraub, revenue management and market analytics department.


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