Junction Tree Factored Particle Inference Algorithm for Multi-Agent Dynamic Influence Diagrams

Author(s):  
Hongliang Yao ◽  
Jian Chang ◽  
Caizi Jiang ◽  
Hao Wang
2009 ◽  
Vol 31 (2) ◽  
pp. 236-244
Author(s):  
Hong-Liang YAO ◽  
Hao WANG ◽  
You-Sheng ZHANG ◽  
Rong-Gui WANG

2020 ◽  
Vol 2 (3) ◽  
pp. 209-228
Author(s):  
Axel Parmentier ◽  
Victor Cohen ◽  
Vincent Leclère ◽  
Guillaume Obozinski ◽  
Joseph Salmon

Influence diagrams (ID) and limited memory influence diagrams (LIMID) are flexible tools to represent discrete stochastic optimization problems, with the Markov decision process (MDP) and partially observable MDP as standard examples. More precisely, given random variables considered as vertices of an acyclic digraph, a probabilistic graphical model defines a joint distribution via the conditional distributions of vertices given their parents. In an ID, the random variables are represented by a probabilistic graphical model whose vertices are partitioned into three types: chance, decision, and utility vertices. The user chooses the distribution of the decision vertices conditionally to their parents in order to maximize the expected utility. Leveraging the notion of rooted junction tree, we present a mixed integer linear formulation for solving an ID, as well as valid inequalities, which lead to a computationally efficient algorithm. We also show that the linear relaxation yields an optimal integer solution for instances that can be solved by the “single policy update,” the default algorithm for addressing IDs.


IEEE Access ◽  
2020 ◽  
Vol 8 ◽  
pp. 195645-195654
Author(s):  
Xibin An ◽  
Chen Hu ◽  
Gang Liu ◽  
Minghao Wang

2003 ◽  
Vol 45 (1) ◽  
pp. 181-221 ◽  
Author(s):  
Daphne Koller ◽  
Brian Milch

2011 ◽  
Vol 467-469 ◽  
pp. 1947-1952
Author(s):  
Bo Li ◽  
Jian Luo ◽  
Jin Fa Zhuang

Interactive influence diagrams(I-IDs) offer a transparent and representation for the decision-making in multiagent settings. In I-IDs, for the sake of predicting the behavior of other agent accurately, the modeling agent starts from an initial set of possible models for another agent and then maintains belief about which of those models applies. This initial set of models in the model node is typically a fully specification of possible agent types. Although such a rich space gives the modeling agent high accuracy in its beliefs, it will also incur high cost in maintaining those beliefs. In this paper, we demonstrate that we can choose a minimal, but sufficient, space of mental models by combining models that action or utility equivalence. We illustrate our framework using the two-tiger game and provide empirical results by showing the minimal mental model spaces that it generates.


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