Improving Gestural Communication in Virtual Characters

Author(s):  
María del Puy Carretero ◽  
Aitor Ardanza ◽  
Sara García ◽  
Helen Díez ◽  
David Oyarzun ◽  
...  
1962 ◽  
Author(s):  
Harold Goodglass ◽  
Edith Kaplan

Author(s):  
Benjamin Niay ◽  
Anne-Hélène Olivier ◽  
Katja Zibrek ◽  
Julien Pettré ◽  
Ludovic Hoyet

Author(s):  
Yungang Wei ◽  
Xiaoran Qin ◽  
Xiaoye Tan ◽  
Xiaohang Yu ◽  
Bo Sun ◽  
...  

1984 ◽  
Vol 49 (3/4) ◽  
pp. 1 ◽  
Author(s):  
Susan Goldin-Meadow ◽  
Carolyn Mylander ◽  
Jill de Villiers ◽  
Elizabeth Bates ◽  
Virginia Volterra

2006 ◽  
Vol 25 (2) ◽  
pp. 319-339 ◽  
Author(s):  
Claudia Esteves ◽  
Gustavo Arechavaleta ◽  
Julien Pettré ◽  
Jean-Paul Laumond
Keyword(s):  

Author(s):  
Alexandra Livia Georgescu ◽  
Bojana Kuzmanovic ◽  
Daniel Roth ◽  
Gary Bente ◽  
Kai Vogeley

2013 ◽  
Vol 17 (2) ◽  
pp. 317-336 ◽  
Author(s):  
Anna Ilona Roberts ◽  
Samuel George Bradley Roberts ◽  
Sarah-Jane Vick

Gesture ◽  
2020 ◽  
Vol 19 (2-3) ◽  
pp. 196-222
Author(s):  
Michela Balconi ◽  
Angela Bartolo ◽  
Giulia Fronda

Abstract The interest of neuroscience has been aimed at the investigation of the neural bases underlying gestural communication. This research explored the intra- and inter-brain connectivity between encoder and decoder. Specifically, adopting a “hyperscanning paradigm” with the functional Near-infrared Spectroscopy (fNIRS) cerebral connectivity in oxygenated (O2Hb) and deoxygenated (HHb) hemoglobin levels were revealed during the reproduction of affective, social, and informative gestures of different valence. Results showed an increase of intra- and inter-brain connectivity in dorsolateral prefrontal cortex for affective gestures, in superior frontal gyrus for social gestures and in frontal eyes field for informative gestures. Moreover, encoder showed a higher intra-brain connectivity in posterior parietal areas more than decoder. Finally, an increasing of inter-brain connectivity more than intra-brain (ConIndex) was observed in left regions for positive gestures. The present research has explored how the individuals neural tuning mechanisms turn out to be strongly influenced by the nature of specific gestures.


2006 ◽  
Vol 5 (2) ◽  
pp. 25-30 ◽  
Author(s):  
Christian Knöpfle ◽  
Yvonne Jung

In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way how to develop interactive storylines for such real-time environments involving the created characters. We outline useful extensions for character animation based on the VRML97 and X3D standards and describe how to incorporate commercial tools for an optimized workflow. These results were developed within the Virtual Human project. An overview of the project is included in this paper


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