scholarly journals Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans

Author(s):  
Andrés Saraos Luna ◽  
Valérie Gouranton ◽  
Bruno Arnaldi
1997 ◽  
Vol 16 (3) ◽  
pp. C177-C188 ◽  
Author(s):  
Igor Sunday Pandzic ◽  
Elwin Lee ◽  
Nadia Magnenat Thalmann ◽  
Tolga K. Capin ◽  
Daniel Thalmann

2008 ◽  
Vol 16 ◽  
pp. C177-C188
Author(s):  
Igor Sunday Pandzic ◽  
Elwin Lee ◽  
Nadia Magnenat Thalmann ◽  
Tolga K. Capin ◽  
Daniel Thalmann

Author(s):  
Diego Martínez ◽  
José P. Molina ◽  
Arturo S. García ◽  
Pascual González

2020 ◽  
Vol 11 (1) ◽  
pp. 99-106
Author(s):  
Marián Hudák ◽  
Štefan Korečko ◽  
Branislav Sobota

AbstractRecent advances in the field of web technologies, including the increasing support of virtual reality hardware, have allowed for shared virtual environments, reachable by just entering a URL in a browser. One contemporary solution that provides such a shared virtual reality is LIRKIS Global Collaborative Virtual Environments (LIRKIS G-CVE). It is a web-based software system, built on top of the A-Frame and Networked-Aframe frameworks. This paper describes LIRKIS G-CVE and introduces its two original components. The first one is the Smart-Client Interface, which turns smart devices, such as smartphones and tablets, into input devices. The advantage of this component over the standard way of user input is demonstrated by a series of experiments. The second component is the Enhanced Client Access layer, which provides access to positions and orientations of clients that share a virtual environment. The layer also stores a history of connected clients and provides limited control over the clients. The paper also outlines an ongoing experiment aimed at an evaluation of LIRKIS G-CVE in the area of virtual prototype testing.


1997 ◽  
Vol 29 (15) ◽  
pp. 1751-1761 ◽  
Author(s):  
Steve Benford ◽  
Dave Snowdon ◽  
Chris Brown ◽  
Gail Reynard ◽  
Rob Ingram

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