Local Social Innovation by Blockchain Technology: A Trial in a Provincial City in Japan

Author(s):  
Kunio Shirahada ◽  
Hiroki Oyama ◽  
Tatsuya Ohsaki
Author(s):  
Shreya Joshi ◽  
Ms Bhavyaa ◽  
Suhani Gupta ◽  
Lalita Luthra

Blockchain is considered to be a disruptive core technology. Although many researchers have realized the importance of blockchain, but the research of it is still emerging. It is the record-keeping technology behind bitcoin and is one of the hottest and fastest growing skills in the IT sector today. It serves as an immutable ledger which allows transactions to take place in a decentralized man Blockchain-based applications are rising up, covering numerous fields including finance, healthcare, product management, Internet of Things (IoT), and many more. However, there are still some challenges of blockchain technology such as scalability and security problems which need to be overcome. This paper comprises of a comprehensive study of Blockchain technology. We have included here a deep dive into how blockchains work, its architecture, consensus and various applications. Furthermore, technical challenges are briefly listed.


2015 ◽  
pp. 184-186
Author(s):  
Lucia Ferrara
Keyword(s):  

2015 ◽  
pp. 68-78
Author(s):  
Giuseppe Moro
Keyword(s):  

2015 ◽  
pp. 37-50 ◽  
Author(s):  
Giovanni Bertin
Keyword(s):  

2017 ◽  
pp. 87-102 ◽  
Author(s):  
Francesco Pagliacci ◽  
Margherita Russo ◽  
Laura Sartori

Author(s):  
Anita NEUBERG

In this paper I will take a look at how one can facilitate the change in consumption through social innovation, based on the subject of art and design in Norwegian general education. This paper will give a presentation of books, featured relevant articles and formal documents put into context to identify different causal mechanisms around our consumption. The discussion will be anchored around the resources and condition that must be provided to achieve and identify opportunities for action under the subject of Art and craft, a subject in Norwegian general education with designing at the core of the subject, ages 6–16. The question that this paper points toward is: "How can we, based on the subject of Art and craft in primary schools, facilitate the change in consumption through social innovation?”


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