Property Testing on Graphs and Games
AbstractConstant-time algorithms are powerful tools, since they run by reading only a constant-sized part of each input. Property testing is the most popular research framework for constant-time algorithms. In property testing, an algorithm determines whether a given instance satisfies some predetermined property or is far from satisfying the property with high probability by reading a constant-sized part of the input. A property is said to be testable if there is a constant-time testing algorithm for the property. This chapter covers property testing on graphs and games. The fields of graph algorithms and property testing are two of the main streams of research on discrete algorithms and computational complexity. In the section on graphs in this chapter, we present some important results, particularly on the characterization of testable graph properties. At the end of the section, we show results that we published in 2020 on a complete characterization (necessary and sufficient condition) of testable monotone or hereditary properties in the bounded-degree digraphs. In the section on games, we present results that we published in 2019 showing that the generalized chess, Shogi (Japanese chess), and Xiangqi (Chinese chess) are all testable. We believe that this is the first results for testable EXPTIME-complete problems.