Tell Your Story About History: A Mobile Seamless Learning Approach to Support Mobile Digital Storytelling (mDS)

Author(s):  
Susanna Nordmark ◽  
Marcelo Milrad
2017 ◽  
Vol 14 (2) ◽  
pp. 35 ◽  
Author(s):  
Norzehan Sakamat ◽  
Siti Nabilah Sabri ◽  
Norizan Mat Diah

Storytelling is considered as an interactive social arts that uses word and gestures to reveal the elements and images of a story while engaging the listener's imagination. Multimedia based digital storytelling learning approach provides interesting, interactive, engaging and multisensory learning experience to children. Children explore new experience and scenarios as new stories are being told. This study concentrates on determining the best combination of elements for designing effective digital storytelling applications specifically for the usage of dyslexic children. Dyslexic children are known to have a common learning difficulty that can cause problems with reading, writing, spelling and comprehension. These applications are design with the objective to help in improving dyslexic children ability in readings and comprehensions. Four elements were derived from extensive literature studies. The elements are multimedia components, multi-sensory instructional approach, emotional design and games design. The relationship among all the elements were determine and described in details as it will be used to contribute to the design and development of the application in further works.  The strength of this study is it models the combinations of technology, psychology and instructional approach as a support components for developing an effective digital story telling learning application for dyslexic children.


Author(s):  
Sherry Jones ◽  
Kae Novak ◽  
Christopher Luchs ◽  
Farah Bennani

This chapter examines seamless learning in the context of three case studies that incorporate role-play as a pedagogical approach to integrate contextually aware learning from the formal classroom to informal spaces both face-to face and online. The research question explored is whether role-playing design in seamless mobile learning can cultivate the learners' intrinsic motivation to engage with the course and collaborate with others. In all three case studies, a variety of technologies, such as web 2.0 and mobile devices, were employed to offer learners a seamless learning experience. The studies revealed that majority of the learners were more invested and engaged in the course experience by participating in technology-mediated role-playing activities. We conclude that role-playing should be part of the seamless learning approach, since role-playing can mediate learners' access to different knowledge areas through various perspectives, just as technology can serve as mediators in the seamless learning paradigm.


2014 ◽  
Vol 16 (2) ◽  
pp. 13-25
Author(s):  
Sebastian Vogt ◽  
Annika Maschwitz

Based on the seamless learning approach (Wong, 2012), this paper illustrates how media competence can be developed, what didactic design is necessary, and what features this design possesses for teaching media competence at university. The ‘Natural History Museum Berlin project' is considered as an example of this. In this project, during the 2009 summer term, students at the Carl von Ossietzky Universität Oldenburg (Germany) in cooperation with the Natural History Museum Berlin (Germany) developed and produced media products (magazine articles, audio and video podcasts) in which they explored and reflected on the topic of knowledge transfer in terms of constructivism in an authentic context. The closeness to research activities at the university, especially in the Department of Continuing Education, is one of the essential aspects.


2020 ◽  
pp. 392-420
Author(s):  
Sherry Jones ◽  
Kae Novak ◽  
Christopher Luchs ◽  
Farah Bennani

This chapter examines seamless learning in the context of three case studies that incorporate role-play as a pedagogical approach to integrate contextually aware learning from the formal classroom to informal spaces both face-to face and online. The research question explored is whether role-playing design in seamless mobile learning can cultivate the learners' intrinsic motivation to engage with the course and collaborate with others. In all three case studies, a variety of technologies, such as web 2.0 and mobile devices, were employed to offer learners a seamless learning experience. The studies revealed that majority of the learners were more invested and engaged in the course experience by participating in technology-mediated role-playing activities. We conclude that role-playing should be part of the seamless learning approach, since role-playing can mediate learners' access to different knowledge areas through various perspectives, just as technology can serve as mediators in the seamless learning paradigm.


2017 ◽  
Vol 14 (2) ◽  
pp. 35 ◽  
Author(s):  
Norzehan Sakamat ◽  
Siti Nabilah Sabri ◽  
Norizan Mat Diah

Storytelling is considered as an interactive social arts that uses word and gestures to reveal the elements and images of a story while engaging the listener's imagination. Multimedia based digital storytelling learning approach provides interesting, interactive, engaging and multisensory learning experience to children. Children explore new experience and scenarios as new stories are being told. This study concentrates on determining the best combination of elements for designing effective digital storytelling applications specifically for the usage of dyslexic children. Dyslexic children are known to have a common learning difficulty that can cause problems with reading, writing, spelling and comprehension. These applications are design with the objective to help in improving dyslexic children ability in readings and comprehensions. Four elements were derived from extensive literature studies. The elements are multimedia components, multi-sensory instructional approach, emotional design and games design. The relationship among all the elements were determine and described in details as it will be used to contribute to the design and development of the application in further works. The strength of this study is it models the combinations of technology, psychology and instructional approach as a support components for developing an effective digital story telling learning application for dyslexic children.


2021 ◽  
Vol 13 (2) ◽  
pp. 874-884
Author(s):  
Muchammad Eka Mahmud ◽  
Faizatul Widat ◽  
Anwar Fuadi

This study aims to analyze and understand the learning management system in learning effectively through a seamless learning approach at Islamic Elementary School Nurul Anwar. This research uses a qualitative case study approach. The data collection technique is done through observation, interviews, and documentation. At the same time, the data analysis was carried out through the stages of data display, data reduction, and concluding. The results of the study indicate that learning system management through a seamless learning approach at SD Islam Nurul Anwar in making learning effective is carried out; 1) User-friendly, 2) User Interface, 3) Parental involvement, 4) learning with an online learning system, outside the network (luring), and mobile teachers (guling). This research has implications for the importance of teachers in utilizing various existing and available resources to make their learning effective as optimally as possible.


Sign in / Sign up

Export Citation Format

Share Document