scholarly journals Design explanation: determining the constraints on what can be alive

Erkenntnis ◽  
2007 ◽  
Vol 67 (1) ◽  
pp. 65-80 ◽  
Author(s):  
Arno G. Wouters
Keyword(s):  
Erkenntnis ◽  
2015 ◽  
Vol 81 (5) ◽  
pp. 1051-1071
Author(s):  
Dingmar van Eck ◽  
Julie Mennes
Keyword(s):  

1999 ◽  
Vol 4 (3) ◽  
pp. 152-164 ◽  
Author(s):  
L. Nguyen ◽  
P. A. Swatman ◽  
G. Shanks

2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Ghasem Mehravar Giglou ◽  
Khodabakhsh Asadollahi ◽  
Fateme Modarresi

To express the contents and purposes, it is not enough to have an idea, but in order to cultivate meanings and subjects; one should look for the way of expressing that opinion and idea. There are ways and means to nurture the contents and purposes that the author chooses one or more of these ways to foster the meanings in accordance with his own requirements. Rumi has used these ways in Mathnavi to nurture the meaning, design, explanation and persuasion of the audience. The present study has examined this issue in Mathnavi in a descriptive-analytical way and seeks to answer this question: What is Rumi's method in Mathnavi and how he uses it? The results of the research indicate that Rumi has used various methods in Masnavi to develop his ideas including: definition, description, reasoning, study of causes and results, affidavits, comparison, division, conversation, debates and storytelling


Author(s):  
Kathryn N. Hosbein ◽  
Rosa Alvarez-Bell ◽  
Kristine L. Callis-Duehl ◽  
Victor Sampson ◽  
Steven F. Wolf ◽  
...  

Author(s):  
ANA CRISTINA BICHARRA GARCIA ◽  
CARLOS EDUARDO CARRETTI ◽  
INHAÜMA NEVES FERRAZ ◽  
CRISTIANA BENTES

Design consists of analyzing scenarios and proposing artifacts, obeying the initial set of requirements that lead from initial to goal state. Finding or creating alternative solutions, analyzing them, and selecting the best one are expected steps in the designer’s decision making process. Very often, not a sole designer, but a team of them is engaged in the design process, sharing their expertise and responsibility to achieve optimum projects. In a design team, most conflicts occur due to misunderstanding of one’s assessment of specifications and contexts. Decision explanations play a key role in teamwork success. Designers are rational agents trained to follow rational methods. Acceptable justifications include value function, requirements, constraints, and criteria. Generally, explanations are delivered in a multimedia fashion, composed of text, graphics and gestures, to provide the audience the ability to perceive what was contextually imagined. The more spatial the reasoning is, the richer the explanation channel should be. This paper presents CineADD, a design explanation generation model based on cinema techniques such as animation, scripting, editing, and camera movements. The idea is to provide designers with a tool for describing the way their projects should be visually explained, as in a movie. Designers develop their projects in an active design document environment. Rationale is captured as a design model, so explanations can be generated instead of retrieved. The captured design model serves as a base to visually reconstruct design, giving emphasis and guidance by using movie storytelling techniques. CineADD was implemented for the domain of oil pipeline layout showing the feasibility of this approach. We expect CineADD to become a commodity attachable to any intelligent CAD system.


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