scholarly journals Norms2: Norms About Norms

Erkenntnis ◽  
2021 ◽  
Author(s):  
Chiara Lisciandra

AbstractIn this paper, I outline and defend the view that variations in compliance levels with one and the same norm represent different norms about following norms. In support of this claim, I first argue that classic game-theoretic accounts, which define norms as Nash equilibria of noncooperative games, typically consider variations in compliance levels as separate norms. After that, I suggest a more fine-grained, game-theoretic distinction that accounts for degrees of compliance with the same norm and I show how to incorporate such an account into a psychological framework. Finally, the paper examines what given degrees of compliance can reveal about the dynamics underlying the process of norm change. I will argue that they are indicators of different reactions to the introduction of new norms.

2021 ◽  
Vol 22 (2) ◽  
pp. 1-38
Author(s):  
Julian Gutierrez ◽  
Paul Harrenstein ◽  
Giuseppe Perelli ◽  
Michael Wooldridge

We define and investigate a novel notion of expressiveness for temporal logics that is based on game theoretic equilibria of multi-agent systems. We use iterated Boolean games as our abstract model of multi-agent systems [Gutierrez et al. 2013, 2015a]. In such a game, each agent  has a goal  , represented using (a fragment of) Linear Temporal Logic ( ) . The goal  captures agent  ’s preferences, in the sense that the models of  represent system behaviours that would satisfy  . Each player controls a subset of Boolean variables , and at each round in the game, player is at liberty to choose values for variables in any way that she sees fit. Play continues for an infinite sequence of rounds, and so as players act they collectively trace out a model for , which for every player will either satisfy or fail to satisfy their goal. Players are assumed to act strategically, taking into account the goals of other players, in an attempt to bring about computations satisfying their goal. In this setting, we apply the standard game-theoretic concept of (pure) Nash equilibria. The (possibly empty) set of Nash equilibria of an iterated Boolean game can be understood as inducing a set of computations, each computation representing one way the system could evolve if players chose strategies that together constitute a Nash equilibrium. Such a set of equilibrium computations expresses a temporal property—which may or may not be expressible within a particular fragment. The new notion of expressiveness that we formally define and investigate is then as follows: What temporal properties are characterised by the Nash equilibria of games in which agent goals are expressed in specific fragments of  ? We formally define and investigate this notion of expressiveness for a range of fragments. For example, a very natural question is the following: Suppose we have an iterated Boolean game in which every goal is represented using a particular fragment of : is it then always the case that the equilibria of the game can be characterised within ? We show that this is not true in general.


2015 ◽  
Vol 17 (01) ◽  
pp. 1540009
Author(s):  
Jinlu Li

A noncooperative game is said to be nonmonetized if the ranges of the utilities (payoffs) of the players are preordered sets. In this paper, we examine some nonmonetized noncooperative games in which both of the collection of strategies and the ranges of the utilities for the players are preordered sets. Then, we spread the concept of extended Nash equilibria of noncooperative games from posets to preordered sets. By applying some fixed point theorems on preordered sets and by using the order preserving property of the utilities, we prove an existence theorem of extended Nash equilibria for nonmonetized noncooperative games.


1991 ◽  
Vol 7 (1) ◽  
pp. 37-65 ◽  
Author(s):  
Giacomo Bonanno

For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.


2020 ◽  
Vol 12 (2) ◽  
pp. 3-19
Author(s):  
Владимир Валетинович Бреер ◽  
Vladimir Breer

Game-theoretic models were investigated not from the point of view of the maxima of the players' utility functions, as is usually done, but by solving algebraic equations that characterize the Nash equilibrium. This characterization is obtained for models of binary collective behavior, in which players choose one of two possible strategies. Based on the results for the general model, game-theoretic models of conformal threshold Binary Collective Behavior (BCB) are studied, provided the collective is divided into L groups. The conditions for the existence of Nash equilibria is proved. For each Nash equilibrium, its structure is defined. The results obtained are illustrated by two examples of conformal threshold BCB when the group coincides with the whole team and when the latter is divided into two groups. It is shown that the Nash equilibria in the first and second examples are analogues of the equilibria in the dynamic models of M. Granovetter and T. Schelling, respectively.


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