The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players

2015 ◽  
Vol 32 (2) ◽  
pp. 409-420 ◽  
Author(s):  
Cameron J. Forrest ◽  
Daniel L. King ◽  
Paul H. Delfabbro
2009 ◽  
Vol 2 (1) ◽  
Author(s):  
Theresa A. O'Connell ◽  
John D. Grantham ◽  
Kevin A. Workman ◽  
Wyatt Wong

We report gaming research aimed at improving innovative visual analytic (VA) tools. Digital natives are entering the information analysis workplace. There are similarities between innovative visual analytic (VA) tools used by information analysts and the video games digital natives play. These similarities provide an opportunity to leverage the game-playing skills, expectations and behaviors of digital natives in the design of VA tools that will help them perform information analysis. To this end, we performed a user-centered usability engineering (UE) study of digital native video game players’ interactions with each other and with a collaborative virtual environment (CVE). We measured player success (in terms of efficiency and effectiveness) and satisfaction with PanelPuzzle, a puzzle-solving game. Players were digital natives, having grown up surrounded by technology. The study showed that roleplaying positively impacted their success and satisfaction. Despite an expectation for immediate feedback, digital natives found workarounds to mitigate impacts of delayed feedback. Teammate communication was essential to collaboration and thus to success. In particular, players used communication records to build collaborative knowledge. This work provided data for a future study on discourse during gameplay. Findings will provide user-centered feedback to improve the design of innovative visual analytic (VA) tools.


2020 ◽  
Author(s):  
Xiaowei Cai ◽  
Jose-Javier Cebollada-Calvo ◽  
Monica Cortinas

2021 ◽  
Vol 65 ◽  
pp. 101530
Author(s):  
Quan-Hoang Vuong ◽  
Manh-Toan Ho ◽  
Minh-Hoang Nguyen ◽  
Thanh-Hang Pham ◽  
Thu-Trang Vuong ◽  
...  

2021 ◽  
pp. 100445
Author(s):  
Xiaowei Cai ◽  
José Javier Cebollada Calvo ◽  
Mónica Cortiñas Ugalde

Author(s):  
Simon Abramov ◽  
Alexander Korotin ◽  
Andrey Somov ◽  
Evgeny Burnaev ◽  
Anton Stepanov ◽  
...  

2021 ◽  
pp. e20200012
Author(s):  
Heidi Rautalahti

The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as further producing three distinctive themes on meaningful encounters. Utilizing a study-of-religion framework, the article discusses meaning making and emerging ways of meaningfulness connected to the larger discussion on the “big questions” that are asked, explored, and answered in popular culture today. Non-religious players talk about intricate and profound contemplations in relation to game memories, highlighting how accidental self-reflections in mundane game worlds frame a continuing search for self.


Author(s):  
Ondřej Hrabec

This article addresses the concept of play style, which has been insufficiently explored in research on video game players despite the diversity of empirically observable play styles in competitive gaming. The main proposition of this article is that play style is a pattern that predicts players' behavior, their perceptions and their interactions. A qualitative analysis was conducted to better understand the term “style” in gamer culture based on an extensive examination of players' texts and interviews with professional gamers and commentators. The results identify categories corresponding to seven general styles that relate to gamer terminology and play theory. The results also suggest a richness, dynamic interrelatedness and changeability of styles. Furthermore, there may be similarities among different play styles with regard to their activity components despite the different intentional patterns that direct players' behaviors.


2012 ◽  
Vol 139 (2) ◽  
pp. 327-334 ◽  
Author(s):  
Hande Sungur ◽  
Aysecan Boduroglu

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