user centered
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2022 ◽  
Vol 16 (1) ◽  
pp. 138
Author(s):  
Arif Tirtana ◽  
Hilman Nuril Hadi ◽  
Adnan Zulkarnain

SinkrOn ◽  
2022 ◽  
Vol 7 (1) ◽  
pp. 33-38
Author(s):  
Meriska Defriani ◽  
Mochzen Gito Resmi ◽  
Okta Amien Permana

Anyelir Cake And Bakery is the largest cake shop in Purwakarta which is engaged in the production of various kinds of cakes.  In the process of distributing products from the central store to branch stores, they still use WhatsApp to place orders. This causes frequent discrepancies in the number of products requested and the number of products received due to an error in reading the message. In this study, a mobile-based application will be built that is able to manage order data more accurately. The development of this application uses the User Centered Design (UCD). This is a design method that focuses on user needs so that the final result of this application does not need to change user behavior when using the application. The UCD method consists of four stages, namely plan the human centered design, specify user and organizational requirements, product design solutions, and evaluate design against user requirements. In the development process, application testing was carried out to get feedback from users with good scores, namely an average of 4 (agree) and 5 (strongly agree). This shows that the application is in accordance with the needs of the user.


2022 ◽  
pp. 725-738
Author(s):  
Robert W. Proctor ◽  
Leon Zeng ◽  
Kim-Phuong L. Vu

2022 ◽  
Vol 141 ◽  
pp. 106718
Author(s):  
Maximilian Zorzetti ◽  
Ingrid Signoretti ◽  
Larissa Salerno ◽  
Sabrina Marczak ◽  
Ricardo Bastos

2022 ◽  
pp. 1058-1081
Author(s):  
Jaime Muñoz-Arteaga

Reading is an important competency to be developed for children in the first years of elementary school. Reading becomes a mechanism that allows the children to interact with the world and identify their characteristics. Dyslexia is one learning disability frequently manifested in elementary school, and to identify it, teachers require extra educative resources, in particular educational applications. This work proposes a process model to design and develop educational applications considering the learning needs of children with dyslexia. It involves a user-centered approach because different perceptions of several actors are considered. The performance of the proposed model is explored in a case study and an evaluation, taking into account usability and accessibility factors.


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