H2-SLAN: A hyper-heuristic based on stochastic learning automata network for obtaining, storing, and retrieving heuristic knowledge

2020 ◽  
Vol 153 ◽  
pp. 113426
Author(s):  
Luan Carlos Nesi ◽  
Rodrigo da Rosa Righi
1986 ◽  
pp. 235-246 ◽  
Author(s):  
Andrew G. Barto ◽  
P. Anandan ◽  
Charles W. Anderson

2018 ◽  
pp. 5-24
Author(s):  
Phil Mars ◽  
J.R. Chen ◽  
Raghu Nambiar

2010 ◽  
Vol 1 (3) ◽  
pp. 1-19 ◽  
Author(s):  
Noureddine Bouhmala ◽  
Ole-Christoffer Granmo

The graph coloring problem (GCP) is a widely studied combinatorial optimization problem due to its numerous applications in many areas, including time tabling, frequency assignment, and register allocation. The need for more efficient algorithms has led to the development of several GC solvers. In this paper, the authors introduce a team of Finite Learning Automata, combined with the random walk algorithm, using Boolean satisfiability encoding for the GCP. The authors present an experimental analysis of the new algorithm’s performance compared to the random walk technique, using a benchmark set containing SAT-encoding graph coloring test sets.


Author(s):  
Noureddine Bouhmala ◽  
Ole-Christoffer Granmo

The graph coloring problem (GCP) is a widely studied combinatorial optimization problem due to its numerous applications in many areas, including time tabling, frequency assignment, and register allocation. The need for more efficient algorithms has led to the development of several GC solvers. In this paper, the authors introduce a team of Finite Learning Automata, combined with the random walk algorithm, using Boolean satisfiability encoding for the GCP. The authors present an experimental analysis of the new algorithm’s performance compared to the random walk technique, using a benchmark set containing SAT-encoding graph coloring test sets.


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