The rule expectancy effect on the electrophysiological correlates underlying numerical rule acquisition

2018 ◽  
Vol 665 ◽  
pp. 252-256 ◽  
Author(s):  
Feng Xiao ◽  
Qing-Fei Chen ◽  
Chang-Quan Long ◽  
Hong Li
Author(s):  
Thomas Kleinsorge ◽  
Gerhard Rinkenauer

In two experiments, effects of incentives on task switching were investigated. Incentives were provided as a monetary bonus. In both experiments, the availability of a bonus varied on a trial-to-trial basis. The main difference between the experiments relates to the association of incentives to individual tasks. In Experiment 1, the association of incentives to individual tasks was fixed. Under these conditions, the effect of incentives was largely due to reward expectancy. Switch costs were reduced to statistical insignificance. This was true even with the task that was not associated with a bonus. In Experiment 2, there was a variable association of incentives to individual tasks. Under these conditions, the reward expectancy effect was bound to conditions with a well-established bonus-task association. In conditions in which the bonus-task association was not established in advance, enhanced performance of the bonus task was accompanied by performance decrements with the task that was not associated with a bonus. Reward expectancy affected mainly the general level of performance. The outcome of this study may also inform recently suggested neurobiological accounts about the temporal dynamics of reward processing.


2021 ◽  
Author(s):  
Thais Cristina Chaves ◽  
Tasha R. Stanton ◽  
Ashley Grant ◽  
Brian W. Pulling ◽  
Victoria J. Madden ◽  
...  

Author(s):  
Sean Brantley ◽  
Michael Wilkinson ◽  
Jing Feng

This study investigates placebos and video games’ usefulness as psychological research tools. One proposed underlying mechanism of the placebo effect is participants’ expectations. Such expectation effects exist in sports psychology and healthcare domains, but inconsistent findings have emerged on whether similar effects impact a participants’ cognitive performance. Concurrently, using video games as task environments is an emerging methodology relating to expertise and large-scale behavioral data collection. Therefore, this study examines the expectancy effect induced by researcher instructions on in-game performance. The instructional expectancy condition for this study is in-game successes framed using emoting (e.g., emoting under the pretense of subsequent performance increases) versus a control group. Preliminary results showed no evidence of different in-game performance between expectancy conditions. Potential mechanisms that could have led to a lack of effect were discussed.


Author(s):  
Lara LaCaille ◽  
Anna Maria Patino-Fernandez ◽  
Jane Monaco ◽  
Ding Ding ◽  
C. Renn Upchurch Sweeney ◽  
...  
Keyword(s):  

Author(s):  
Darya Plinere ◽  
Arkady Borisov

SWRL: Rule Acquisition Using Ontology Nowadays rule-based systems are very common. The use of ontology-based systems is becoming ever more popular, especially in addition to the rule-based one. The most widely used ontology development platform is Protégé. Protégé provides a knowledge acquisition tool, but still the main issue of the ontology-based rule system is rule acquisition. This paper presents an approach to using SWRL rules Tab, a plug-in to Protégé, for rule acquisition. SWRL rules Tab transforms conjunctive rules to Jess rules in IF…THEN form.


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