scholarly journals An Analysis of Processes, Risks, and Best Practices for Use in Developing Systems Engineering Process Simulators

2012 ◽  
Vol 8 ◽  
pp. 87-92 ◽  
Author(s):  
Susan Ferreira ◽  
Misagh Faezipour
Author(s):  
Brian L. Smith ◽  
Marc H. Evans ◽  
Derek W. Woodley

The purpose of this research effort was to identify benefits provided by a concept of operations in the life-cycle of a transportation management system (TMS) and to identify best practices in the development and use of the concept of operations for TMSs. Experience has shown that the systems engineering process is well suited for the complex nature of the contemporary TMS. The foundation of the systems engineering process is the concept of operations, a high-level, nontechnical document focusing vision and goals for all aspects of a system that are necessary for operation in such a way that a diverse audience will fully understand what the system will do. The research surveyed current practice in TMS applications and compared this with concept-of-operations standards from the industry. Key findings of the research include the following recommendations and best practices for development and use of the concept of operations for TMSs: ( a) stakeholder communication and involvement in system development is the main benefit from the concept-of-operations development process; ( b) when the system development team is created, owners of the system should begin compiling the team of stakeholders immediately and focus on those who will be responsible for using the system; ( c) recommended practices for improving readability of the documents include minimizing technical jargon and frequent and effective use of graphics; and ( d) operational scenarios should be developed and extensively used in the concept-of-operations document. A concept of operations is dynamic and useful throughout the entire life-cycle of the system, providing guidance for all stages of system development.


Author(s):  
Jose Lorenzo Alvarez ◽  
Hans-Peter de Koning ◽  
Daniel Fischer ◽  
Marcus Wallum ◽  
Harold Metselaar ◽  
...  

2017 ◽  
Vol 27 (1) ◽  
pp. 858-870 ◽  
Author(s):  
Yoshikazu Tomita ◽  
Kyoko Watanabe ◽  
Seiko Shirasaka ◽  
Takashi Maeno

Author(s):  
Salar Safarkhani ◽  
Ilias Bilionis ◽  
Jitesh H. Panchal

Systems engineering processes coordinate the efforts of many individuals to design a complex system. However, the goals of the involved individuals do not necessarily align with the system-level goals. Everyone, including managers, systems engineers, subsystem engineers, component designers, and contractors, is self-interested. It is not currently understood how this discrepancy between organizational and personal goals affects the outcome of complex systems engineering processes. To answer this question, we need a systems engineering theory that accounts for human behavior. Such a theory can be ideally expressed as a dynamic hierarchical network game of incomplete information. The nodes of this network represent individual agents and the edges the transfer of information and incentives. All agents decide independently on how much effort they should devote to a delegated task by maximizing their expected utility; the expectation is over their beliefs about the actions of all other individuals and the moves of nature. An essential component of such a model is the quality function, defined as the map between an agent’s effort and the quality of their job outcome. In the economics literature, the quality function is assumed to be a linear function of effort with additive Gaussian noise. This simplistic assumption ignores two critical factors relevant to systems engineering: (1) the complexity of the design task, and (2) the problem-solving skills of the agent. Systems engineers establish their beliefs about these two factors through years of job experience. In this paper, we encode these beliefs in clear mathematical statements about the form of the quality function. Our approach proceeds in two steps: (1) we construct a generative stochastic model of the delegated task, and (2) we develop a reduced order representation suitable for use in a more extensive game-theoretic model of a systems engineering process. Focusing on the early design stages of a systems engineering process, we model the design task as a function maximization problem and, thus, we associate the systems engineer’s beliefs about the complexity of the task with their beliefs about the complexity of the function being maximized. Furthermore, we associate an agent’s problem solving-skills with the strategy they use to solve the underlying function maximization problem. We identify two agent types: “naïve” (follows a random search strategy) and “skillful” (follows a Bayesian global optimization strategy). Through an extensive simulation study, we show that the assumption of the linear quality function is only valid for small effort levels. In general, the quality function is an increasing, concave function with derivative and curvature that depend on the problem complexity and agent’s skills.


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