scholarly journals Nonlinear transduction of emotional facial expression

2020 ◽  
Vol 170 ◽  
pp. 1-11
Author(s):  
Katie L.H. Gray ◽  
Tessa R. Flack ◽  
Miaomiao Yu ◽  
Freya A. Lygo ◽  
Daniel H. Baker
2021 ◽  
Vol 75 (Supplement_2) ◽  
pp. 7512505133p1
Author(s):  
Sharada Krishnan ◽  
Emily Kilroy ◽  
Christiana Butera ◽  
Laura Harrison ◽  
Aditya Jayashankar ◽  
...  

2010 ◽  
Author(s):  
M. Fischer-Shofty ◽  
S. G. Shamay-Tsoorya ◽  
H. Harari ◽  
Y. Levkovitz

Fractals ◽  
2002 ◽  
Vol 10 (01) ◽  
pp. 47-52 ◽  
Author(s):  
TAKUMA TAKEHARA ◽  
FUMIO OCHIAI ◽  
NAOTO SUZUKI

Following the Mandelbrot's theory of fractals, many shapes and phenomena in nature have been suggested to be fractal. Even animal behavior and human physiological responses can also be represented as fractal. Here, we show the evidence that it is possible to apply the concept of fractals even to the facial expression recognition, which is one of the most important parts of human recognition. Rating data derived from judging morphed facial images were represented in the two-dimensional psychological space by multidimensional scaling of four different scales. The resultant perimeter of the structure of the emotion circumplex was fluctuated and was judged to have a fractal dimension of 1.18. The smaller the unit of measurement, the longer the length of the perimeter of the circumplex. In this study, we provide interdisciplinarily important evidence of fractality through its application to facial expression recognition.


2014 ◽  
Vol 44 (2) ◽  
pp. 169-187 ◽  
Author(s):  
D. Delle-Vigne ◽  
W. Wang ◽  
C. Kornreich ◽  
P. Verbanck ◽  
S. Campanella

Author(s):  
Ahmad Hoirul Basori ◽  
Hani Moaiteq Abdullah AlJahdali

<p>The virtual human play vital roles in virtual reality and game. The process of Enriching the virtual human through their expression is one of the aspect that most researcher studied and improved. This study aims to demonstrate the combination of facial action units (FACS) and facial muscle to produce a realistic facial expression. The result of experiment succeed on producing particular expression such as anger, happy, sad which are able to convey the emotional state of the virtual human. This achievement is believed to bring full mental immersion towards virtual human and audience. The future works will able to generate a complex virtual human expression that combine physical factos such as wrinkle, fluid dynamics for tears or sweating.</p>


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