Open World Empire: Race, Erotics, and the Global Rise of Video Games. By Christopher B. Patterson. New York: New York University Press, 2020. x, 349 pp. ISBN: 9781479802043 (cloth).

2021 ◽  
Vol 80 (4) ◽  
pp. 1158-1159
Author(s):  
Keita C. Moore
Lateral ◽  
2021 ◽  
Vol 10 (2) ◽  
Author(s):  
Ian Sinnett

In Open World Empire: Race, Erotics, and the Global Rise of Video Games, Christopher B. Patterson critically analyzes video games through the methodological framework of erotics. In doing so, he provides astute insights into the ways in which video games can work to challenge essentialized narratives and constructions of race while also fostering greater awareness and understanding of one’s own place within the larger geopolitical systems of capitalism and empire. Through understanding video gamers as not simply passive receptors of ideology, but rather as active participants in the gameplay experience, he contends that video games create pleasure and other forms of affective engagement through erotic play. Through this erotic play, Patterson argues that “games enact playful protests against the power, identity, and order of information technology” (7).


Moreana ◽  
1982 ◽  
Vol 19 (Number 74) (2) ◽  
pp. 105-106
Author(s):  
Patricia Delendick ◽  
Germain Marc’hadour
Keyword(s):  
New York ◽  

2020 ◽  
Author(s):  
Janine Williams ◽  
A Gazley ◽  
N Ashill

© 2020 New York University Perceived value among children is an important concept in consumer decisions, yet surprisingly no research has operationalized value for this consumer group. To address this omission, and following the guidelines of DeVellis (2016), this investigation reports the findings of a seven-stage process to develop a valid and reliable instrument for measuring perceived value among children aged 8–14 years. Value for children is conceptualized as a multidimensional construct capturing perceptions of what is received and what is given up, which differs from adult measures in terms of its composition and complexity. A 24-item scale is developed that shows internal consistency, reliability, construct validity, and nomological validity. We also demonstrate the validity of the new scale beyond an existing adult perceived value measure. Directions for future research and managerial implications of the new scale for studying children's consumer behavior are discussed.


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