Extrinsic Reinforcement: A Re-Examination of the Overjustification Effect

2006 ◽  
Author(s):  
Angeleque Akin-Little ◽  
Steven G. Little ◽  
Minh Ho ◽  
Sean Antos
1979 ◽  
Vol 10 (2) ◽  
pp. 295-297
Author(s):  
Julian D. Ford ◽  
Gary McClure ◽  
Patricia Haring-McClure

2011 ◽  
Vol 1 (4) ◽  
pp. 49-59
Author(s):  
Maria Saridaki ◽  
Constantinos Mourlas

The attention to learners with special needs, in particular those with intellectual disabilities, is an area of continuous development. It is considered important to develop adaptive educational solutions for the integration of people with educational difficulties according to their needs. Digital games provide an attractive and direct platform in order to approach students of every intellectual level. However, practical game based learning application in the special education classroom is still regarded with skepticism by educators, or has been treated solely as an extrinsic reinforcement. Moreover, the design and usage of digital games as a motivational tool for students with intellectual disabilities has not been thoroughly documented. This paper presents a review of the motivational theories and research findings regarding the usage of digital games in the educational experience of users with intellectual disabilities, with a scope to define the potentials, prerequisites and possible limitations of such an intervention.


2002 ◽  
Vol 25 (2) ◽  
pp. 259-260 ◽  
Author(s):  
Randolph C. Grace ◽  
Anthony McLean ◽  
Orn Bragason

Altruism can be understood in terms of traditional principles of reinforcement if an outcome that is beneficial to another person reinforces the behavior of the actor who produces it. This account depends on a generalization of reinforcement across persons and might be more amenable to experimental investigation than the one proposed by Rachlin.


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