This chapter argues that video games, unlike literature and film, are most often depicted as a form of global art, free of ideologies and nationalist boundaries. It examines how such “global games” reconceive of race as campy and Asiatic through experiences of play, focusing on the games Street Fighter II, League of Legends, and Overwatch. These games, conceived as “global,” contain a dizzying diversity of racial stereotypes that fluctuate between the empowering and the offensive. Exploring theories of camp sensibility (Susan Sontag), traveling erotics (Roland Barthes), and Japanese aesthetics, this chapter asks how “global games” are played as gateways into “the Asiatic,” a playful and digital form of Asian-ish representation that straddles notions of the queer, the exotic, the bizarre, and the Orientalist.