He does not look like video games made him do it: Racial stereotypes and school shootings.

2020 ◽  
Vol 9 (4) ◽  
pp. 493-498 ◽  
Author(s):  
Patrick M. Markey ◽  
James D. Ivory ◽  
Erica B. Slotter ◽  
Mary Beth Oliver ◽  
Omar Maglalang
Author(s):  
Allen Copenhaver

The United States has a well-documented history of violence. School shootings are a contemporary social problem which raise much concern, as children and young adults are killed on school grounds. After such tragic events there is public debate as to what causes such horrible events to occur. When looking for a source of such shootings, violent video games are often named as a source of such unconscionable violence. However, it is argued here that blaming violent video games constitutes a moral panic when violent video games are unfairly scapegoated as the source of school shootings. This chapter also points to other sources of violence which may be identified as potential causes of school shootings once the scapegoating of violent video games is acknowledged.


Author(s):  
Yi Mou ◽  
Wei Peng

While the violent content of video games has caused wide concern among scholars, gender, and racial stereotypes in video games are still an understudied area. The purpose of this chapter is to provide a better understanding of the stereotypical phenomenon in video games. The book chapter first provides a comprehensive review of previous studies conducted upon gender-role and racial portrayals in video games. Then a small-scale content analysis on a sample of official trailers, introductory sequences and covers of 19 of the most popular video games is introduced. Finally, the implications of stereotype in video games and the possible social and psychological impacts on players, especially adolescent players, are discussed.


Author(s):  
Patricia Goforth

Incidents of school related shootings have been intensely studied, particularly since the Columbine shooting on April 20, 1999, with the goal of creating a profile of school shooter. In light of the intense media frenzy created by school shootings and the shooters information as to cause and motivations of these events have not been accurately conveyed. What we know thus far is violent video games as a cause of school shootings is a myth. We also know that despite the fear of a school shooting, these are statistically rare events with perpetrators rarely surviving the attacks. Based on studies of the limited number of perpetrators, common psychological characteristics have been linked to those that have committed these acts.


2011 ◽  
Vol 14 (3) ◽  
pp. 289-311 ◽  
Author(s):  
Melinda C. R. Burgess ◽  
Karen E. Dill ◽  
S. Paul Stermer ◽  
Stephen R. Burgess ◽  
Brian P. Brown

2011 ◽  
Author(s):  
Sarah J. Huckaby ◽  
Sarah E. Wood ◽  
Richard J. Tafalla ◽  
Andrew T. Nordstrom ◽  
Greg W. Bringgold ◽  
...  

2020 ◽  
pp. 37-76
Author(s):  
Christopher B. Patterson

This chapter argues that video games, unlike literature and film, are most often depicted as a form of global art, free of ideologies and nationalist boundaries. It examines how such “global games” reconceive of race as campy and Asiatic through experiences of play, focusing on the games Street Fighter II, League of Legends, and Overwatch. These games, conceived as “global,” contain a dizzying diversity of racial stereotypes that fluctuate between the empowering and the offensive. Exploring theories of camp sensibility (Susan Sontag), traveling erotics (Roland Barthes), and Japanese aesthetics, this chapter asks how “global games” are played as gateways into “the Asiatic,” a playful and digital form of Asian-ish representation that straddles notions of the queer, the exotic, the bizarre, and the Orientalist.


Author(s):  
Allen Copenhaver

The United States has a well-documented history of violence. School shootings are a contemporary social problem which raise much concern, as children and young adults are killed on school grounds. After such tragic events there is public debate as to what causes such horrible events to occur. When looking for a source of such shootings, violent video games are often named as a source of such unconscionable violence. However, it is argued here that blaming violent video games constitutes a moral panic when violent video games are unfairly scapegoated as the source of school shootings. This chapter also points to other sources of violence which may be identified as potential causes of school shootings once the scapegoating of violent video games is acknowledged.


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