scholarly journals Elementary Science Manuals. Botany for Schools and Science Classes

Nature ◽  
1875 ◽  
Vol 13 (318) ◽  
pp. 85-85
Author(s):  
A. W. B.
2015 ◽  
pp. 345-357
Author(s):  
Ying-Tien Wu

This study explored 21 elementary science teachers' experiences of and attitudes toward playing computer games, and their positions regarding using computer games in science teaching. Also, these teachers' perspectives, willingness, and relevant professional abilities of integrating educational computer games (ECGs) into their instruction were investigated. There were three stages of data collection in this study: tape-recorded pre-interviews, experiencing an ECG for science learning, and tape-recorded follow-up interviews. This study revealed that less than forty percent of the teachers had ever used computer games in their teaching. After experiencing the ECG in this study, most teachers recognized the educational essence of ECGs, and all of them were willing to integrate ECGs in their science classes. However, most of the teachers expressed poor understanding of ECGs and digital game-based learning, and recognized the significant role of specific pedagogical content knowledge and the need for computer skills.


2006 ◽  
Vol 98 (4) ◽  
pp. 824-838 ◽  
Author(s):  
Rachel M. Best ◽  
Julie E. Dockrell ◽  
Nick Braisby

2020 ◽  
Vol 1 (1) ◽  
pp. 22-24
Author(s):  
Yanna Pei

Abstract: Science is a very rigorous course. If elementary science classes have been treated seriously and rigidly for a long time, children will feel that science classes are unfriendly. In the past, this will limit students' imagination and exploration. This article starts with the fairy tales that elementary children like, breaking the stereotype of science teaching in primary school, inspiring students' imagination and creativity, so that children can both like science and develop rigorous scientific habits of exploration.


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