news US and UK offer attractive terms to lure high risk investment in deep water exploration Ocean bottom cable survey navigation system on trial New twist to data management and IT Flexible vessel for seismic surveys Winners of EAGE draw announced BGS to remain public Russian minerals on CD-ROM News in brief People in the News Refinements to inherited modelling package Integrated 2D and 3D seismic interpretation on PC Geco-Prakla move to standardize TRIACQ recording system Time-to-depth conversion highlighted in new release Synchronized release from Landmark claimed as a first for integration

First Break ◽  
1997 ◽  
Vol 15 (3) ◽  
pp. 70-74
2007 ◽  
Vol 26 (2) ◽  
pp. 176-179
Author(s):  
Thomas D. Bowman ◽  
Wayne “Woody” Woodside ◽  
Steve Culpepper

2021 ◽  
Author(s):  
Michael Begnaud ◽  
Sanford Ballard ◽  
Andrea Conley ◽  
Patrick Hammond ◽  
Christopher Young

<p>Historically, location algorithms have relied on simple, one-dimensional (1D, with depth) velocity models for fast, seismic event locations. The speed of these 1D models made them the preferred type of velocity model for operational needs, mainly due to computational requirements. Higher-dimensional (2D-3D) seismic velocity models are becoming more readily available from the scientific community and can provide significantly more accurate event locations over 1D models. The computational requirements of these higher-dimensional models tend to make their operational use prohibitive. The benefit of a 1D model is that it is generally used as travel-time lookup tables, one for each seismic phase, with travel-time predictions pre-calculated for event distance and depth. This simple, lookup structure makes the travel-time computation extremely fast.</p><p>Comparing location accuracy for 2D and 3D seismic velocity models tends to be problematic because each model is usually determined using different inversion parameters and ray-tracing algorithms. Attempting to use a different ray-tracing algorithm than used to develop a model almost always results in poor travel-time prediction compared to the algorithm used when developing the model.</p><p>We will demonstrate that using an open-source framework (GeoTess, www.sandia.gov/geotess) that can easily store 3D travel-time data can overcome the ray-tracing algorithm hurdle. Travel-time lookup tables (one for each station and phase) can be generated using the exact ray-tracing algorithm that is preferred for a specified model. The lookup surfaces are generally applied as corrections to a simple 1D model and also include variations in event depth, as opposed to legacy source-specific station corrections (SSSCs), as well as estimates of path-specific travel-time uncertainty. Having a common travel-time framework used for a location algorithm allows individual 2D and 3D velocity models to be compared in a fair, consistent manner.</p>


First Break ◽  
2020 ◽  
Vol 38 (12) ◽  
pp. 61-65
Author(s):  
Huw James
Keyword(s):  

Author(s):  
Analena Mileo Camara De Oliveira ◽  
Bernardo Radefeld Meireles ◽  
Diego Chagas Garcia ◽  
Roberto Dittz Chaves

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