TRAINING THE “EVERYDAY” LISTENER HOW TO RATE ACCENTED SPEECH

Author(s):  
Alyssa Kermad
Keyword(s):  
2006 ◽  
Vol 11 (1) ◽  
pp. 7-12
Author(s):  
Angela N. Burda Riess
Keyword(s):  

GeroPsych ◽  
2018 ◽  
Vol 31 (4) ◽  
pp. 205-213 ◽  
Author(s):  
Kathryn L. Ossenfort ◽  
Derek M. Isaacowitz

Abstract. Research on age differences in media usage has shown that older adults are more likely than younger adults to select positive emotional content. Research on emotional aging has examined whether older adults also seek out positivity in the everyday situations they choose, resulting so far in mixed results. We investigated the emotional choices of different age groups using video games as a more interactive type of affect-laden stimuli. Participants made multiple selections from a group of positive and negative games. Results showed that older adults selected the more positive games, but also reported feeling worse after playing them. Results supplement the literature on positivity in situation selection as well as on older adults’ interactive media preferences.


2011 ◽  
Author(s):  
Jessica E. D. Alexander ◽  
Tashauna L. Blankenship ◽  
Kristen E. T. Mills

2014 ◽  
Author(s):  
Jessica Alexander ◽  
Tashauna Blankenship ◽  
Kristen E. T. Mills ◽  
Erica Hogan
Keyword(s):  

Author(s):  
Mark Y. Czarnolewski ◽  
Carol Lawton ◽  
John Eliot
Keyword(s):  

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