Calm or panic? A game-based method of emotion contagion for crowd evacuation

Author(s):  
Huayan Shang ◽  
Panpan Feng ◽  
Jun Zhang ◽  
Hongrui Chu
2017 ◽  
Vol 483 ◽  
pp. 250-258 ◽  
Author(s):  
Mengxiao Cao ◽  
Guijuan Zhang ◽  
Mengsi Wang ◽  
Dianjie Lu ◽  
Hong Liu

Author(s):  
Jun Li ◽  
Haoxiang Zhang

Crowd evacuation simulation is an important research topic for designing reasonable building layout and effective evacuation routes. The reciprocal velocity obstacles (RVO) model is a pedestrian motion model which is used, but it does not work when complex and multiple obstacles are present in the scene. This paper proposes an improved RVO model with path planning and emotion contagion for crowd evacuation simulation. The model uses the vertices of the obstacles to construct pedestrian path nodes for planning pedestrian evacuation paths. To make the pedestrian evacuation paths simulation results more reasonable, the safety and congestion of the path nodes are considered, to plan the shortest evacuation path. Finally, a contagious disease model is introduced to study the impact of emotion contagion on the evacuation process. A crowd evacuation simulation system is developed, and simulations have been carried out in a variety of scenarios. Experiments show that the model can effectively simulate crowd evacuation, providing a powerful reference for building and layout design.


Author(s):  
Heng Liu ◽  
Dianjie Lu ◽  
Guijuan Zhang ◽  
Xiao Hong ◽  
Hong Liu

Algorithms ◽  
2021 ◽  
Vol 14 (1) ◽  
pp. 26
Author(s):  
Yiran Xue ◽  
Rui Wu ◽  
Jiafeng Liu ◽  
Xianglong Tang

Existing crowd evacuation guidance systems require the manual design of models and input parameters, incurring a significant workload and a potential for errors. This paper proposed an end-to-end intelligent evacuation guidance method based on deep reinforcement learning, and designed an interactive simulation environment based on the social force model. The agent could automatically learn a scene model and path planning strategy with only scene images as input, and directly output dynamic signage information. Aiming to solve the “dimension disaster” phenomenon of the deep Q network (DQN) algorithm in crowd evacuation, this paper proposed a combined action-space DQN (CA-DQN) algorithm that grouped Q network output layer nodes according to action dimensions, which significantly reduced the network complexity and improved system practicality in complex scenes. In this paper, the evacuation guidance system is defined as a reinforcement learning agent and implemented by the CA-DQN method, which provides a novel approach for the evacuation guidance problem. The experiments demonstrate that the proposed method is superior to the static guidance method, and on par with the manually designed model method.


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