scholarly journals Evaluation of Hyper-Heuristic Method Using Random-Hill Climbing Algorithm in the Examination Timetabling Problem

2020 ◽  
Vol 1569 ◽  
pp. 022101
Author(s):  
Deny Hermansyah ◽  
Ahmad Muklason
2020 ◽  
Vol 4 (4) ◽  
pp. 664-671
Author(s):  
Gabriella Icasia ◽  
Raras Tyasnurita ◽  
Etria Sepwardhani Purba

Examination Timetabling Problem is one of the optimization and combinatorial problems. It is proved to be a non-deterministic polynomial (NP)-hard problem. On a large scale of data, the examination timetabling problem becomes a complex problem and takes time if it solved manually. Therefore, heuristics exist to provide reasonable enough solutions and meet the constraints of the problem. In this study, a real-world dataset of Examination Timetabling (Toronto dataset) is solved using a Hill-Climbing and Tabu Search algorithm. Different from the approach in the literature, Tabu Search is a meta-heuristic method, but we implemented a Tabu Search within the hyper-heuristic framework. The main objective of this study is to provide a better understanding of the application of Hill-Climbing and Tabu Search in hyper-heuristics to solve timetabling problems. The results of the experiments show that Hill-Climbing and Tabu Search succeeded in automating the timetabling process by reducing the penalty 18-65% from the initial solution. Besides, we tested the algorithms within 10,000-100,000 iterations, and the results were compared with a previous study. Most of the solutions generated from this experiment are better compared to the previous study that also used Tabu Search algorithm.


2021 ◽  
Vol 14 (2) ◽  
pp. 325-331
Author(s):  
Yosdarso Afero

Puzzle game is a game that shifts numbers from a box consisting of nine boxes. Eight boxes must have values arranged in numerical order starting from numbers 1 to 8. Puzzle games can produce the correct sequence according to the initial state provided that they follow the rules established rules. Completion of this game using a heuristic method, using the Ascent hill Climbing algorithm. The working process of the Ascent hill Climbing method is a process of looking for several possible solutions in order to get the optimal value for solving the problem by arranging the values from the position of the smallest value to the position of the largest value. The problem that is often experienced in this case is a lack of user knowledge in the concept of puzzle game rules so that search results are difficult to find,with this method it can make it easier to solve puzzle game cases by following the game rules and done systematically so that Goals are quickly found. The Goal results obtained are in the form of steps in the process of finding a solution and calculating the time required in the search to find a solution.


2002 ◽  
Vol 20 (1) ◽  
pp. 64 ◽  
Author(s):  
A. Chand

Timetabling is a difficult (NP-complete) problem and belongs to a general class of problems known as scheduling. Due to a variety of constraints typical in different timetabling environments, it has been difficult to develop a generic solution for timetabling. This paper is an attempt to define a generic computational model for examination timetabling for predefined constraints found in the problem, and proposes a heuristic method of developing an acceptable solution. The declarative nature of the developed constraints language (based on the structured query language) is utilized to construct constraints and specify the timetabling problem as a constraint satisfaction problem. A university examination timetabling problem is used to illustrate and test the model.


Sign in / Sign up

Export Citation Format

Share Document