scholarly journals Research and Analysis of Electronic Commerce in Network Platforms with Mathematical Model and Cloud Computing

2021 ◽  
Vol 1952 (4) ◽  
pp. 042116
Author(s):  
Bing Han ◽  
Renhao Gao ◽  
Jia Li ◽  
Haonan Chen
2012 ◽  
pp. 185-202
Author(s):  
David Pym ◽  
Martin Sadler

Cloud computing ecosystems of service providers and consumers will become a significant part of the way information services are provided, allowing more agile coalitions, cost savings and improved service delivery. Existing approaches to information security do not readily extend to this complex multi-party world. The authors argue for a mathematical model-based framework for the analysis and management of information stewardship that makes explicit both the expectations and responsibilities of cloud stakeholders and the design assumptions of systems. Such a framework supports integrated economic, technology, and behavioural analyses, so providing a basis for a better understanding of the interplay between preferences, policies, system design, regulations, and Service Level Agreements. The authors suggest approaches to constructing economic, technology, and behavioural models and discuss the challenges in integrating them.


2021 ◽  
Vol 3 (1) ◽  
pp. 1-12
Author(s):  
Waheed Mahmood Ramo ◽  
Abdulwahid Ghazi Mohammed

The research provides an attempt to identify the effects of technical and professional developments on audit risks, important of these developments are cloud computing, blockchain, electronic commerce, fair value and corporate governance. Considering that these developments represent the modern environment for auditing in general and auditing risks in particular. Therefore, the nature of these developments and their relationship to auditing and their impact on audit risks have been clarified, leading to the determination of the implications of these developments on audit risks and the requirements to keep up with developments (technical and professional) in the field of audit risk assessment.


Author(s):  
David Pym ◽  
Martin Sadler

Cloud computing ecosystems of service providers and consumers will become a significant part of the way information services are provided, allowing more agile coalitions, cost savings and improved service delivery. Existing approaches to information security do not readily extend to this complex multi-party world. The authors argue for a mathematical model-based framework for the analysis and management of information stewardship that makes explicit both the expectations and responsibilities of cloud stakeholders and the design assumptions of systems. Such a framework supports integrated economic, technology, and behavioural analyses, so providing a basis for a better understanding of the interplay between preferences, policies, system design, regulations, and Service Level Agreements. The authors suggest approaches to constructing economic, technology, and behavioural models and discuss the challenges in integrating them.


Author(s):  
Ebin Deni Raj ◽  
L. D. Dhinesh Babu

Cloud computing is the most utilized and evolving technology in the past few years and has taken computing to a whole new level such that even common man is receiving the benefits. The end user in cloud computing always prefers a cloud service provider which is efficient, reliable and best quality of service at the lowest possible price. A cloud based gaming system relieves the player from the burden of possessing high end processing and graphic units. The storage of games hosted in clouds using the latest technologies in cloud has been discussed in detail. The Quality of service of games hosted in cloud is the main focus of this chapter and we have proposed a mathematical model for the same. The various factors in dealing with the quality of service on cloud based games have been analyzed in detail. The quality of experience of cloud based games and its relation with quality of service has been derived. This chapter focuses on the various storage techniques, quality of experience factors and correlates the same with QoS in cloud based games.


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