Author(s):  
Diego Augusto T.Q. Leite ◽  
Julio Cesar Duarte ◽  
Jauvane C. Oliveira ◽  
Victor De Almeida Thomaz ◽  
Gilson A. Giraldi

2020 ◽  
Vol 5 (2) ◽  
pp. 168
Author(s):  
Wisnu Aditya ◽  
Herman Tolle ◽  
Timothy K Shih

Hand segmentation and tracking are important issues for hand-gesture recognition. Using depth data, it can speed up the segmentation process because we can delete unnecessary data like the background of the image easily. In this research, we modify DBSCAN clustering algorithm to make it faster and suitable for our system. This method is used in both hand tracking and hand gesture recognition. The results show that our method performs well in this system. The proposed method can outperform the original DBSCAN and the other clustering method in terms of computational time.


Author(s):  
Le Tran Nguyen ◽  
◽  
Cong Do Thanh ◽  
Tung Nguyen Ba ◽  
Cuong Ta Viet ◽  
...  

2019 ◽  
Vol 17 (1) ◽  
pp. 137-145
Author(s):  
Tukhtaev Sokhib ◽  
Taeg Keun Whangbo

Kinect is a promising acquisition device that provides useful information on a scene through color and depth data. There has been a keen interest in utilizing Kinect in many computer vision areas such as gesture recognition. Given the advantages that Kinect provides, hand gesture recognition can be deployed efficiently with minor drawbacks. This paper proposes a simple and yet efficient way of hand gesture recognition via segmenting a hand region from both color and depth data acquired by Kinect v1. The Inception model of the image recognition system is used to check the reliability of the proposed method. Experimental results are derived from a sample dataset of Microsoft Kinect hand acquisitions. Under the appropriate conditions, it is possible to achieve high accuracy in close to real time


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