scholarly journals DBSCAN for Hand Tracking and Gesture Recognition

2020 ◽  
Vol 5 (2) ◽  
pp. 168
Author(s):  
Wisnu Aditya ◽  
Herman Tolle ◽  
Timothy K Shih

Hand segmentation and tracking are important issues for hand-gesture recognition. Using depth data, it can speed up the segmentation process because we can delete unnecessary data like the background of the image easily. In this research, we modify DBSCAN clustering algorithm to make it faster and suitable for our system. This method is used in both hand tracking and hand gesture recognition. The results show that our method performs well in this system. The proposed method can outperform the original DBSCAN and the other clustering method in terms of computational time.

Sensors ◽  
2020 ◽  
Vol 20 (11) ◽  
pp. 3226
Author(s):  
Radu Mirsu ◽  
Georgiana Simion ◽  
Catalin Daniel Caleanu ◽  
Ioana Monica Pop-Calimanu

Gesture recognition is an intensively researched area for several reasons. One of the most important reasons is because of this technology’s numerous application in various domains (e.g., robotics, games, medicine, automotive, etc.) Additionally, the introduction of three-dimensional (3D) image acquisition techniques (e.g., stereovision, projected-light, time-of-flight, etc.) overcomes the limitations of traditional two-dimensional (2D) approaches. Combined with the larger availability of 3D sensors (e.g., Microsoft Kinect, Intel RealSense, photonic mixer device (PMD), CamCube, etc.), recent interest in this domain has sparked. Moreover, in many computer vision tasks, the traditional statistic top approaches were outperformed by deep neural network-based solutions. In view of these considerations, we proposed a deep neural network solution by employing PointNet architecture for the problem of hand gesture recognition using depth data produced by a time of flight (ToF) sensor. We created a custom hand gesture dataset, then proposed a multistage hand segmentation by designing filtering, clustering, and finding the hand in the volume of interest and hand-forearm segmentation. For comparison purpose, two equivalent datasets were tested: a 3D point cloud dataset and a 2D image dataset, both obtained from the same stream. Besides the advantages of the 3D technology, the accuracy of the 3D method using PointNet is proven to outperform the 2D method in all circumstances, even the 2D method that employs a deep neural network.


2020 ◽  
Vol 17 (4) ◽  
pp. 1764-1769
Author(s):  
S. Gobhinath ◽  
T. Vignesh ◽  
R. Pavankumar ◽  
R. Kishore ◽  
K. S. Koushik

This paper presents about an overview on several methods of segmentation techniques for hand gesture recognition. Hand gesture recognition has evolved tremendously in the recent years because of its ability to interact with machine. Mankind tries to incorporate human gestures into modern technologies like touching movement on screen, virtual reality gaming and sign language prediction. This research aims towards employed on hand gesture recognition for sign language interpretation as a human computer interaction application. Sign Language which uses transmits the sign patterns to convey meaning by hand shapes, orientation and movements to fluently express their thoughts with other person and is normally used by the physically challenged people who cannot speak or hear. Automatic Sign Language which requires robust and accurate techniques for identifying hand signs or a sequence of produced gesture to help interpret their correct meaning. Hand segmentation algorithm where segmentation using different hand detection schemes with required morphological processing. There are many methods which can be used to acquire the respective results depending on its advantage.


2012 ◽  
Vol 235 ◽  
pp. 68-73
Author(s):  
Hai Bo Pang ◽  
You Dong Ding

Hand gesture provides an attractive alternative to cumbersome interface devices for human computer interface. Many hand gesture recognition methods using visual analysis have been proposed. In our research, we exploit multiple cues including divergence features, vorticity features and hand motion direction vector. Divergence and vorticity are derived from the optical flow for hand gesture recognition in videos. Then these features are computed by principal component analysis method. The hand tracking algorithm finds the hand centroids for every frame, computes hand motion direction vector. At last, we introduced dynamic time warping method to verify the robustness of our features. Those experimental results demonstrate that the proposed approach yields a satisfactory recognition rate.


Author(s):  
DHARANI MAZUMDAR ◽  
ANJAN KUMAR TALUKDAR ◽  
Kandarpa Kumar Sarma

Hand gesture recognition system can be used for human-computer interaction (HCI). Proper hand segmentation from the background and other body parts of the video is the primary requirement for the design of a hand-gesture based application. These video frames can be captured from a low cost webcam (camera) for use in a vision based gesture recognition technique. This paper discusses about the continuous hand gesture recognition. The aim of this paper is to report a robust and efficient hand segmentation algorithm where a new method, wearing glove on the hand is utilized. After that a new idea called “Finger-Pen”, is developed by segmenting only one finger from the hand for proper tracking. In this technique only a finger tip is segmented in spite of the full hand part. Hence this technique allows the hand (excepting the segmented finger tip) to move freely during the tracking time also. Problems such as skin colour detection, complexity from large numbers of people in front of the camera, complex background removal and variable lighting condition are found to be efficiently handled by the system. Noise present in the segmented image due to dynamic background can be removed with the help of this adaptive technique which is found to be effective for the application conceived.


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