Real-time human hand following system based on multiple vision sensors

Author(s):  
Zhou Yiqiao ◽  
Xu Yulin ◽  
Xu Hong
Keyword(s):  
2012 ◽  
Vol 6 ◽  
pp. 98-107 ◽  
Author(s):  
Amit Gupta ◽  
Vijay Kumar Sehrawat ◽  
Mamta Khosla

Sensors ◽  
2019 ◽  
Vol 19 (7) ◽  
pp. 1584 ◽  
Author(s):  
Yushan Li ◽  
Wenbo Zhang ◽  
Xuewu Ji ◽  
Chuanxiang Ren ◽  
Jian Wu

The curvature of the lane output by the vision sensor caused by shadows, changes in lighting and line breaking jumps over in a period of time, which leads to serious problems for unmanned driving control. It is particularly important to predict or compensate the real lane in real-time during sensor jumps. This paper presents a lane compensation method based on multi-sensor fusion of global positioning system (GPS), inertial measurement unit (IMU) and vision sensors. In order to compensate the lane, the cubic polynomial function of the longitudinal distance is selected as the lane model. In this method, a Kalman filter is used to estimate vehicle velocity and yaw angle by GPS and IMU measurements, and a vehicle kinematics model is established to describe vehicle motion. It uses the geometric relationship between vehicle and relative lane motion at the current moment to solve the coefficient of the lane polynomial at the next moment. The simulation and vehicle test results show that the prediction information can compensate for the failure of the vision sensor, and has good real-time, robustness and accuracy.


2017 ◽  
Vol 8 (9) ◽  
pp. 4122 ◽  
Author(s):  
K. W. T. K Chin ◽  
A. F. Engelsman ◽  
P. T. K. Chin ◽  
S. L. Meijer ◽  
S. D. Strackee ◽  
...  

2012 ◽  
Vol 463-464 ◽  
pp. 1147-1150 ◽  
Author(s):  
Constantin Catalin Moldovan ◽  
Ionel Staretu

Object tracking in three dimensional environments is an area of research that has attracted a lot of attention lately, for its potential regarding the interaction between man and machine. Hand gesture detection and recognition, in real time, from video stream, plays a significant role in the human-computer interaction and, on the current digital image processing applications, this represent a difficult task. This paper aims to present a new method for human hand control in virtual environments, by eliminating the need of an external device currently used for hand motion capture and digitization. A first step in this direction would be the detection of human hand, followed by the detection of gestures and their use to control a virtual hand in a virtual environment.


2007 ◽  
Vol 2 (2-3) ◽  
pp. 149-160 ◽  
Author(s):  
Jeroen D. Hol ◽  
Thomas B. Schön ◽  
Henk Luinge ◽  
Per J. Slycke ◽  
Fredrik Gustafsson

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