scholarly journals Effective team onboarding in Agile software development: techniques and goals

Author(s):  
Jim Buchan ◽  
Stephen G. MacDonell ◽  
Jennifer Yang
Author(s):  
David Parsons ◽  
Rosemary Stockdale

Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. In the context of software development, they are beginning to see increasing use both as learning spaces and as a richer means of collaboration for virtual teams. This chapter reflects on a project that developed and evaluated a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software development techniques. The work took a design-based research approach, following a reflective path of development through two major iterations. The authors trace the research process from a real world implementation of the “agile hour” workshop to its virtual incarnation, describing the design philosophy and the constructed virtual artifacts. They conclude by reflecting on the insights into learner perceptions and practical implementations gained from building and evaluating the Open Wonderland workshop.


2015 ◽  
pp. 1386-1405
Author(s):  
David Parsons ◽  
Rosemary Stockdale

Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. In the context of software development, they are beginning to see increasing use both as learning spaces and as a richer means of collaboration for virtual teams. This chapter reflects on a project that developed and evaluated a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software development techniques. The work took a design-based research approach, following a reflective path of development through two major iterations. The authors trace the research process from a real world implementation of the “agile hour” workshop to its virtual incarnation, describing the design philosophy and the constructed virtual artifacts. They conclude by reflecting on the insights into learner perceptions and practical implementations gained from building and evaluating the Open Wonderland workshop.


Author(s):  
David Parsons ◽  
Rosemary Stockdale

Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software development techniques. The authors take a design-based research approach that allows for cycles of learning and reflection that has enabled following an iterative path of development through two major iterations. The authors trace the research path followed from the real world workshop to its virtual incarnation, describing the design philosophy and the constructed virtual artefacts. The authors conclude by reflecting on the insights into learner perceptions and practical implementations gained from building and evaluating the virtual workshop.


Author(s):  
Marriam Nawaz ◽  
Tahira Nazir ◽  
Seema Islam ◽  
Momina Masood ◽  
Awais Mehmood ◽  
...  

In this IT era, where there is a race of software development, it is necessary to introduce such types of software development techniques which will help the practitioners to deliver fast solutions. In the past, various traditional approaches were used for this purpose, but now agile techniques are getting more popular because conventional software development approaches are not efficient in managing the changing requirements. The agile software development process is one of the most emerging lightweight software development methodologies, which uses iterative and prototype development approaches to accommodate changes in software requirements. Final software products are delivered to the end-users in short iterations. One of the most noticeable drawbacks of agile methods is their limited courtesy to the structured and architectural design of the system. Hence this development approach will restrict small to medium design decisions only. In this paper, we have performed the analysis of different agile techniques, which will help the readers to understand their positive and negative points and select the most appropriate technique suited to their projects.


2020 ◽  
Vol 30 (2) ◽  
pp. 100288 ◽  
Author(s):  
Anna Zaitsev ◽  
Uri Gal ◽  
Barney Tan

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