development research
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2022 ◽  
Vol 129 ◽  
pp. 107-115
Author(s):  
J. Jacobi ◽  
A. Llanque ◽  
S.M. Mukhovi ◽  
E. Birachi ◽  
P. von Groote ◽  
...  

2022 ◽  
Vol 10 (1) ◽  
pp. 79-88
Author(s):  
Sri Haryanti ◽  
Bambang Suwerda

 This study aims to produce learning videos that are feasible as learning media. The resulting video is a Spirometer Practice Tutorial Video in the Occupational Safety and Health (K3) subject for students of the Environmental Health Department of the Health Ministry of Health Yogyakarta. The method used in research is the method of research and development (Research and Development). This development research uses the Borg & Gall development procedure model which is simplified by the Puslitjaknov Team (2008: 11) with the following steps: 1) Analyzing the product to be developed, 2) Developing the initial product, 3) Expert validation and revision, 4) Testing small-scale field and revisions, 5). Large-scale field trials and final products. The research location was carried out at the Hyperkes Laboratory of Environmental Health Department. This research was conducted in July - September 2020. The results showed that the Spirometer Practice Tutorial video in the occupational safety and health course can be used as a learning medium or learning resource for students, especially for the K3 (Occupational Health Safety) practical course in the Environmental Health Department. the feasibility level is 86.84 5%. Keywords: Learning Media , Video Tutorial, K3 Practice Course


2022 ◽  
Vol 6 (1) ◽  
pp. 234-247
Author(s):  
Armi Parlusi Putri ◽  
Susda Heleni ◽  
Atma Murni

This research is a development research (R&D) with the aim of producing an interactive mathematics learning media based on Articulate Storyline that meets the valid and practical requirements to assist grade IX students of SMP/MTs in understanding geometry transformation material and facilitating student learning independence. This development research uses the Borg and Gall development model which consists of ten stages, but in this study only reached stage seven, namely: (1) potential and problems; (2) data collection; (3) product design; (4) design validation; (5) design revision; (6) product trial; and (7) product revision. Researchers explore potentials and problems through interviews, observations, questionnaires, and literature studies. Learning media and guidebooks were validated by three validators. The instrument used was a learning media validation questionnaire and a learning media guide book validation questionnaire. The average value of learning media validation is 3.37 with a very valid category and the average value of guide book validation is 3.52 with a very valid category. The learning media was tested on six students of class IX SMP, the instruments used were student response questionnaires and student learning independence questionnaires. The product trial result was 0.96 with a very practical category and very well facilitated student learning independence of 84.33%.


2022 ◽  
Vol 12 (1) ◽  
pp. 1-11
Author(s):  
Dwi Mulyo

Abstract. The industrial revolution 4.0 gave birth to an education era 4.0 which demands the use of cyber technology in the learning process, so that output matches the needs and demands of the times. The existence of abstract concepts and difficulty imagining spatial aspects become obstacles for students of class XII MIPA at SMAN 4 Kota Tangerang in learning to paint slices of space. Therefore, it takes the development of learning media that is able to help students learn it easily but is packaged in an interesting, exciting, fun way and in accordance with the direction of education 4.0. This research is a development research that aims to develop and determine the feasibility of multimedia e-learning based on Screencast O Matic and Powerpoint assisted by Geogebra and Kahoot in learning geometry for XII MIPA of  SMAN 4 Kota Tangerang students . Using the Four-D development model which includes the define, design, develop, and disseminate stages, the developer does not do the dissemination stage because what is done is only a product feasibility test. At the develop stage, an expert assessment was carried out consisting of an assessment of aspects of the content, media, language, and teacher / practitioner assessment and finally a development test. Based on the expert's assessment, the average score for the content aspect is 4.52 (Very Feasible), the media aspect is 4.22 (Very Appropriate), and the language aspect is 4.23 (Very Feasible). Based on the students' responses to the development test, it was obtained that the material aspects were 4.29 (very feasible), the media aspects were 4.11 (feasible), and the language aspects were 4.1 (feasible).


Author(s):  
Lira Hayu Afdetis Mana

This research is motivated by the difficulties of students in determining the topic of scientific writing, difficulties in conveying ideas and limitations of references. This study aims to develop a learning model for writing scientific papers using the guided inquiry method. This type of research is development research. This study uses a 4-D development research design. The results of this study are as follows: (1) the material for writing scientific papers is difficult because students do not understand the concept of Scientific Writing. (2) in developing scientific work students do not yet know the systematics of scientific writing and students often make ineffective sentences (3) students really need freedom in determining writing topics and ideas (4) most students need the concept of learning to write scientific papers, (5) most students need lecturer guidance in their writing, (6) most students need systematic scientific work concepts, (7) most students need lots of references to write scientific papers. Based on the analysis of student needs, it is necessary to develop a Guided Inquiry-Based Scientific Writing Textbook that provides opportunities for students to find their own concept of learning to write scientific papers. Through Guided Inquiry, students are trained to think critically with teacher guidance.


2022 ◽  
Vol 7 (1) ◽  
Author(s):  
Dzulfiqar Satria Waliyuddin ◽  
Dwi Sulisworo

Developing evaluation instruments in the student learning process in interactive, fun, challenging, motivating, and developing students 'creativity and independence are needed to improve students' High Order Thinking Skills (HOTS) and digital literacy skills (DLS). HOTS and digital literacy are part of the 21st-century skills that are important for every individual. This study developed a test instrument integrated with Augmented Reality (AR) and Google Scholar (GS) to encourage HOTS and students' digital literacy skills. This type of research was development research. The subject matter was the scale and comparison. Product trials were applied to 11th-grade students in Sleman, Indonesia. Product validity was based on expert judgment, item validity, distinguishing power, difficulty level and reliability to reach a good category in general. AR was created using the ARLOOPA application operated with android. The research instrument was designed to increase HOTS and DLS.


2022 ◽  
Vol 151 (1) ◽  
pp. 205-215
Author(s):  
Arthur N. Popper ◽  
Lyndie Hice-Dunton ◽  
Edward Jenkins ◽  
Dennis M. Higgs ◽  
Justin Krebs ◽  
...  

2021 ◽  
Vol 3 (2) ◽  
pp. 1
Author(s):  
Suci Azani Putri

This study aims to investigate students’ needs on task based language worksheet at SMPN 2 Tigo Lurah based on gender differences. This type of research was research and development research. This research targets are the seven grade students of SMPN 2 Tigo Lurah. To achieve this purpose, questionnaires and document analysis were conducted to collect the data. Data were then analyzed descriptively. Based on the need analysis result, it found that students need task based language teaching worksheet to learn English. The students need the pre-tasks task, the input of tasks and all materials stated in the curriculum. However, the differences are on the responses of the male and the female students. The female students gave high responses on the needs of task based language teaching responses than male students. Hence, the students need task based language teaching worksheet so that task based language teaching worksheet can be developed and used in the classroom.


KadikmA ◽  
2021 ◽  
Vol 12 (3) ◽  
pp. 125
Author(s):  
Sofhia Ma'rifatuz Zahro ◽  
Sunardi Sunardi ◽  
Abi Suwito ◽  
Susanto Susanto ◽  
Lela Nur Safrida

This research aims to know the process and the result of the development of Mathematics Learning Instruments for ethnomathematics based curved space chapter with the help of the Google Form aplication as a support for online learning. This research is development research. Learning instruments development model refers to four D models. The product of this research are teaching materials, student’s worksheet, and evaluation test. This research took place at IX A of junior high school 2 Puger, Jember with consist 36 students. The data collection methods used in this research are the interview, test, and questionnaire. Based on data analysis, this research has three result. First, the learning instrument developed have valid criteria. Secondly, the learning instrument developed have practical criteria based on interview and student’s responses. Third, the learning instrument developed have effective criteria based on student’s score and student’s positive responses.  


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