SCRUM and Extreme Programming Agile Model Approach for Virtual Training Environment Design

Author(s):  
Erika Lozada-Martinez ◽  
Jose E Naranjo ◽  
Carlos A. Garcia ◽  
Daysi M. Soria ◽  
Orlando R. Toscano ◽  
...  
2005 ◽  
Author(s):  
Michael T. Gately ◽  
Sharon M. Watts ◽  
John W. Jaxtheimer ◽  
Robert J. Pleban

2012 ◽  
Author(s):  
Cheryl I. Johnson ◽  
Heather A. Priest-Walker ◽  
Paula J. Durlach ◽  
Stephen R. Serge

Author(s):  
S. Sadasivan ◽  
R. Rele ◽  
J. S. Greenstein ◽  
A. K. Gramopadhye ◽  
J. Masters ◽  
...  

The human inspector performing visual inspection of an aircraft is the backbone of the aircraft inspection process, a vital element in assuring safety and reliability of an air transportation system. Training is an effective strategy for improving their inspection performance. A drawback of present-day on-the-job (OJT) training provided to aircraft inspectors is the limited exposure to different defect types. Previous studies have shown offline feedback training using virtual reality (VR) simulators to be effective in improving visual inspection performance. This research aims at combining the advantages of VR technology that includes exposure to a wide variety of defects and the one-on-one tutoring approach of OJT by implementing a collaborative virtual training environment. In an immersive collaborative virtual environment (CVE), avatars are used to represent the co-participants. In a CVE, information of where the trainer is pointing can be provided to a trainee as visual deictic reference (VDR). This study evaluates the effectiveness of simulating on-the-job training in a CVE for aircraft inspection training, providing VDR slaved to a 3D mouse used by the trainer for pointing. The results of this study show that the training was effective in improving inspection performance.


2009 ◽  
Vol 18 (6) ◽  
pp. 449-467 ◽  
Author(s):  
Joel C Huegel ◽  
Ozkan Celik ◽  
Ali Israr ◽  
Marcia K O'Malley

This paper introduces and validates quantitative performance measures for a rhythmic target-hitting task. These performance measures are derived from a detailed analysis of human performance during a month-long training experiment where participants learned to operate a 2-DOF haptic interface in a virtual environment to execute a manual control task. The motivation for the analysis presented in this paper is to determine measures of participant performance that capture the key skills of the task. This analysis of performance indicates that two quantitative measures—trajectory error and input frequency—capture the key skills of the target-hitting task, as the results show a strong correlation between the performance measures and the task objective of maximizing target hits. The performance trends were further explored by grouping the participants based on expertise and examining trends during training in terms of these measures. In future work, these measures will be used as inputs to a haptic guidance scheme that adjusts its control gains based on a real-time assessment of human performance of the task. Such guidance schemes will be incorporated into virtual training environments for humans to develop manual skills for domains such as surgery, physical therapy, and sports.


2014 ◽  
Vol 998-999 ◽  
pp. 712-716
Author(s):  
Jie Zhang ◽  
Fang Wang ◽  
Xin Jun Wang

In view of the problems of long training cycle, big loss, low frequency and high costs exists in traditional assembly repair training, this article builds a three-dimensional virtual training environment and a training method combined presentation and interaction using virtual reality technology. This application enables trainees to learn the WS2400A2 type special equipment chassis assembly repair knowledge on personal computer. This application not only can improve the training quality and efficiency, shorten the training cycle, save training funds and reduce equipment loss, also, has the advantages of safety, are not affected by the conditions of use and environmental restrictions.


Author(s):  
Florina-Luminita Besnea ◽  
Ionut-Cristian Resceanu ◽  
Stefan-Irinel Cismaru ◽  
Ion-Eugen Ganea ◽  
Ionut-Laurentiu Pistritu ◽  
...  

Author(s):  
Kay Rogage

Purpose This paper aims to evaluate a virtual training environment for testing UK gas pipeline emergency response plans. Design/methodology/approach Interviews, observations and desk research were used to identify current methods for testing plans. A virtual training environment was developed and evaluated with industry experts by using participatory design techniques. Key themes relating to both the current methods for testing plans and for a virtual training environment were identified using thematic analysis. Findings Improved training performance, remote participation and evidence of decision testing are benefits a virtual training environment can bring to current practice. It is suggested that a virtual training environment can enhance, rather than replace, the current process of testing emergency response plans. Research limitations/implications Analysis of the virtual training environment being used to test plans in a live context would give further ecological validity to the findings. A study of the prototype used to test plans for incidents involving sectors outside the gas industry would further validate the findings. Originality/value The application of a virtual training environment to facilitate testing plans and the decision-making processes for major incidents involving high-pressure gas pipelines and storage sites is yet to be documented. This paper contributes to the literature by documenting the decision-making process and evaluation of a virtual training environment for testing plans in this context.


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