A fixed-point local tone mapping operation for HDR images

Author(s):  
Toshiyuki Dobashi ◽  
Masahiro Iwahashi ◽  
Hitoshi Kiya
Author(s):  
Erik Bonner ◽  
Jan Berssenbruegge

Virtual Prototyping of automotive headlights requires a realistic illumination model, capable of rendering scenes of high contrast in fine detail. Due to the high dynamic range nature of headlight beam pattern data, which is projected onto the virtual road, high dynamic range illumination models are required. These are used as the basis for illumination in simulations for automotive headlight Virtual Prototyping. Since high dynamic range illumination models operate on brightness ranges commensurate with the real world, a post-processing operation, known as tone mapping, is required to map each frame into the device-specific range of the display hardware. Algorithms for tone mapping, called tone mapping operators, can be classified as global or local. Global operators are efficient to compute at the expense of scene quality. Local operators preserve scene detail, but, due to their additional computational complexity, are rarely used with interactive applications. Local tone mapping methods produce more usable visualization results for engineering tasks. This paper proposes a local tone mapping method suitable for use with interactive applications. To develop a suitable tone mapping operator, a state of the art local tone mapping method was accelerated using modern, work-efficient GPU algorithms. Optimal performance, both in terms of memory and speed, was achieved by means of General-Purpose GPU programming with CUDA. A prototypic implementation has shown that the method works well with high dynamic range OpenGL applications. In the near future, the tone mapper will be integrated into the virtual night driving simulator at our institute.


2007 ◽  
Vol 2 (4) ◽  
pp. 293-308 ◽  
Author(s):  
Firas Hassan ◽  
Joan E. Carletta

Author(s):  
Toshiyuki Dobashi ◽  
Atsushi Tashiro ◽  
Masahiro Iwahashi ◽  
Hitoshi Kiya

A tone mapping operation (TMO) for HDR images with fixed-point arithmetic is proposed. A TMO generates a low dynamic range (LDR) image from a high dynamic range (HDR) image by compressing its dynamic range. Since HDR images are generally expressed in a floating-point data format, a TMO also deals with floating-point data even though resulting LDR images have integer data. As a result, conventional TMOs require many resources such as computational and memory cost. To reduce the resources, an integer TMO which treats a floating-point number as two 8-bit integer numbers was proposed. However, this method has the limitation of available input HDR image formats. The proposed method introduces an intermediate format to relieve the limitation of input formats, and expands the integer TMO for the intermediate format. The proposed integer TMO can be applied for multiple formats such as the RGBE and the OpenEXR. Moreover, the method can conduct all calculations in the TMO with fixed-point arithmetic. Using both integer data and fixed-point arithmetic, the method reduces not only the memory cost, but also the computational cost. The experimental and evaluation results show that the proposed method reduces the computational and memory cost, and gives almost same quality of LDR images, compared with the conventional method with floating-point arithmetic.


Author(s):  
A. Artusi ◽  
A. O. Akyuz ◽  
B. Roch ◽  
D. Michael ◽  
Y. Chrysanthou ◽  
...  

Author(s):  
Toshiyuki DOBASHI ◽  
Tatsuya MUROFUSHI ◽  
Masahiro IWAHASHI ◽  
Hitoshi KIYA
Keyword(s):  

2018 ◽  
Vol 69 (4) ◽  
pp. 261-269
Author(s):  
Dragomir El Mezeni ◽  
Lazar Saranovac

Abstract High dynamic range (HDR) imaging has gained great popularity over the past twenty years. Tone mapping operator (TMO) is the key component that enables reproduction of HDR images on the standard low dynamic range (LDR) display devices. When it comes to the HDR video, design of the TMO becomes especially challenging since temporal control of TMO parameters is needed in order to avoid possible artifacts. Since temporal and spatial contrast cannot be met simultaneously, existing solutions are usually designed to optimize one of these two requirements. We present novel local tone mapping operator that preserves details and simultaneously provides good local and global contrast of processed images. Tunable temporal control enables trade-off between spatial and temporal contrast of a tone mapped video. Flexible control presented in this paper ensures that both requirements can be met with a single operator just by using different tuning of the control block.When compared to the state-of-the-art TMOs, proposed solution exhibits better results regarding overall image quality.


Sign in / Sign up

Export Citation Format

Share Document