An implementation of a parallel ray tracing algorithm on hybrid parallel architecture

Author(s):  
Chang-Geun Kwon ◽  
Hyo-Kyung Sung ◽  
Heung-Moon Choi
2018 ◽  
pp. 1-16 ◽  
Author(s):  
Olga Gourgenovna Olkhovskaya ◽  
Vladimir Anontol’evich Gasilov ◽  
Alexey Mikhailovich Kotelnikov ◽  
Mikhail Vladimirovich Yakobovskiy

Author(s):  
Wang Jun-Feng ◽  
Ding Gang-Yi ◽  
Wang Yi-Ou ◽  
Li Yu-Gang ◽  
Zhang Fu-Quan

AbstractThis paper proposes a parallel computing analysis model HPM and analyzes the parallel architecture of CPU–GPU based on this model. On this basis, we study the parallel optimization of the ray-tracing algorithm on the CPU–GPU parallel architecture and give full play to the parallelism between nodes, the parallelism of the multi-core CPU inside the node, and the parallelism of the GPU, which improve the calculation speed of the ray-tracing algorithm. This paper uses the space division technology to divide the ground data, constructs the KD-tree organization structure, and improves the construction method of KD-tree to reduce the time complexity of the algorithm. The ground data is evenly distributed to each computing node, and the computing nodes use a combination of CPU–GPU for parallel optimization. This method dramatically improves the drawing speed while ensuring the image quality and provides an effective means for quickly generating photorealistic images.


Author(s):  
Wang Jun-Feng ◽  
Ding Gang-Yi ◽  
Wang Yi-Ou ◽  
Li Yu-Gang ◽  
Zhang Fu-Quan

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