A Reverse Auction Based Incentive Mechanism for Mobile Crowdsensing

Author(s):  
Guoliang Ji ◽  
Baoxian Zhang ◽  
Zheng Yao ◽  
Cheng Li
2020 ◽  
Vol 7 (9) ◽  
pp. 8238-8248
Author(s):  
Guoliang Ji ◽  
Zheng Yao ◽  
Baoxian Zhang ◽  
Cheng Li

Sensors ◽  
2020 ◽  
Vol 20 (3) ◽  
pp. 805
Author(s):  
Jia Xu ◽  
Shangshu Yang ◽  
Weifeng Lu ◽  
Lijie Xu ◽  
Dejun Yang

The recent development of human-carried mobile devices has promoted the great development of mobile crowdsensing systems. Most existing mobile crowdsensing systems depend on the crowdsensing service of the deep cloud. With the increasing scale and complexity, there is a tendency to enhance mobile crowdsensing with the edge computing paradigm to reduce latency and computational complexity, and improve the expandability and security. In this paper, we propose an integrated solution to stimulate the strategic users to contribute more for truth discovery in the edge-assisted mobile crowdsensing. We design an incentive mechanism consisting of truth discovery stage and budget feasible reverse auction stage. In truth discovery stage, we estimate the truth for each task in both deep cloud and edge cloud. In budget feasible reverse auction stage, we design a greedy algorithm to select the winners to maximize the quality function under the budget constraint. Through extensive simulations, we demonstrate that the proposed mechanism is computationally efficient, individually rational, truthful, budget feasible and constant approximate. Moreover, the proposed mechanism shows great superiority in terms of estimation precision and expandability.


2020 ◽  
Vol 2020 ◽  
pp. 1-8
Author(s):  
Hua Su ◽  
Qianqian Wu ◽  
Xuemei Sun ◽  
Ning Zhang

Mobile crowdsensing (MCS) network means completing large-scale and complex sensing tasks in virtue of the mobile devices of ordinary users. Therefore, sufficient user participation plays a basic role in MCS. On the basis of studying and analyzing the strategy of user participation incentive mechanism, this paper proposes the user threshold-based cognition incentive strategy against the shortcomings of existing incentive strategies, such as task processing efficiency and budget control. The user threshold and the budget of processing subtasks are set at the very beginning. The platform selects the user set with the lowest threshold, and the best user for processing tasks according to users’ budget. The incentive cost of the corresponding users is calculated based on the user threshold at last. In conclusion, through the experiment validation and comparison with the existing user participation incentive mechanism, it was found that the user threshold-based incentive strategy is advantageous in improving the proportion of task completion and reducing the platform’s budget cost.


2020 ◽  
Vol 7 (4) ◽  
pp. 2347-2360 ◽  
Author(s):  
Jinbo Xiong ◽  
Xiuhua Chen ◽  
Qing Yang ◽  
Lei Chen ◽  
Zhiqiang Yao

Sensors ◽  
2020 ◽  
Vol 20 (16) ◽  
pp. 4478
Author(s):  
Jing Zhang ◽  
Xiaoxiao Yang ◽  
Xin Feng ◽  
Hongwei Yang ◽  
An Ren

Selection of the optimal users to maximize the quality of the collected sensing data within a certain budget range is a crucial issue that affects the effectiveness of mobile crowdsensing (MCS). The coverage of mobile users (MUs) in a target area is relevant to the accuracy of sensing data. Furthermore, the historical reputation of MUs can reflect their previous behavior. Therefore, this study proposes a coverage and reputation joint constraint incentive mechanism algorithm (CRJC-IMA) based on Stackelberg game theory for MCS. First, the location information and the historical reputation of mobile users are used to select the optimal users, and the information quality requirement will be satisfied consequently. Second, a two-stage Stackelberg game is applied to analyze the sensing level of the mobile users and obtain the optimal incentive mechanism of the server center (SC). The existence of the Nash equilibrium is analyzed and verified on the basis of the optimal response strategy of mobile users. In addition, mobile users will adjust the priority of the tasks in time series to enable the total utility of all their tasks to reach a maximum. Finally, the EM algorithm is used to evaluate the data quality of the task, and the historical reputation of each user will be updated accordingly. Simulation experiments show that the coverage of the CRJC-IMA is higher than that of the CTSIA. The utility of mobile users and SC is higher than that in STD algorithms. Furthermore, the utility of mobile users with the adjusted task priority is greater than that without a priority order.


2021 ◽  
pp. 102626
Author(s):  
Hamta Sedghani ◽  
Danilo Ardagna ◽  
Mauro Passacantando ◽  
Mina Zolfy Lighvan ◽  
Hadi S. Aghdasi

Sign in / Sign up

Export Citation Format

Share Document