Vision Tracking Algorithm for Augmented Reality System of Teleoperation Mobile Robots

Author(s):  
Dongpu Zhang ◽  
Lin Tian ◽  
Kewu Huang ◽  
Jiwu Wang
2006 ◽  
Vol 15 (3) ◽  
pp. 336-340 ◽  
Author(s):  
Yue Liu ◽  
Yongtian Wang ◽  
Yu Li ◽  
Jinchao Lei ◽  
Liang Lin

Yuanmingyuan was called “Garden of All Gardens” before it was looted and burnt down by the Anglo-French allied forces in 1860. Nowadays there are only stone ruins that used to be parts of ancient buildings. The Digital Yuanmingyuan project is designed to provide visitors with the visualization of virtual reconstructions superimposed upon the natural field of the ruins using a personal AR (Augmented Reality) system. It can not only preserve the current appearance of the ruins, but also exhibit the original exquisite architecture of Yuanmingyuan. The technical difficulties of the system are analyzed, and the design of the system hardware and the tracking algorithm are discussed. A prototype of the proposed system is developed and the initial result of restoring one typical scene in Yuanmingyuan is presented.


Sensors ◽  
2021 ◽  
Vol 21 (9) ◽  
pp. 3061
Author(s):  
Alice Lo Valvo ◽  
Daniele Croce ◽  
Domenico Garlisi ◽  
Fabrizio Giuliano ◽  
Laura Giarré ◽  
...  

In recent years, we have assisted with an impressive advance in augmented reality systems and computer vision algorithms, based on image processing and artificial intelligence. Thanks to these technologies, mainstream smartphones are able to estimate their own motion in 3D space with high accuracy. In this paper, we exploit such technologies to support the autonomous mobility of people with visual disabilities, identifying pre-defined virtual paths and providing context information, reducing the distance between the digital and real worlds. In particular, we present ARIANNA+, an extension of ARIANNA, a system explicitly designed for visually impaired people for indoor and outdoor localization and navigation. While ARIANNA is based on the assumption that landmarks, such as QR codes, and physical paths (composed of colored tapes, painted lines, or tactile pavings) are deployed in the environment and recognized by the camera of a common smartphone, ARIANNA+ eliminates the need for any physical support thanks to the ARKit library, which we exploit to build a completely virtual path. Moreover, ARIANNA+ adds the possibility for the users to have enhanced interactions with the surrounding environment, through convolutional neural networks (CNNs) trained to recognize objects or buildings and enabling the possibility of accessing contents associated with them. By using a common smartphone as a mediation instrument with the environment, ARIANNA+ leverages augmented reality and machine learning for enhancing physical accessibility. The proposed system allows visually impaired people to easily navigate in indoor and outdoor scenarios simply by loading a previously recorded virtual path and providing automatic guidance along the route, through haptic, speech, and sound feedback.


2013 ◽  
Vol 60 (9) ◽  
pp. 2636-2644 ◽  
Author(s):  
Hussam Al-Deen Ashab ◽  
Victoria A. Lessoway ◽  
Siavash Khallaghi ◽  
Alexis Cheng ◽  
Robert Rohling ◽  
...  

2009 ◽  
Vol 5 (4) ◽  
pp. 415-422 ◽  
Author(s):  
Ramesh Thoranaghatte ◽  
Jaime Garcia ◽  
Marco Caversaccio ◽  
Daniel Widmer ◽  
Miguel A. Gonzalez Ballester ◽  
...  

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