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Usability Evaluation Using GOMS Model for Education Game “Play and Learn English”
2019 International Seminar on Application for Technology of Information and Communication (iSemantic)
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10.1109/isemantic.2019.8884268
◽
2019
◽
Cited By ~ 1
Author(s):
Umi Rosyidah
◽
Hanny Haryanto
◽
Acun Kardianawati
Keyword(s):
Usability Evaluation
◽
Game Play
Download Full-text
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10.2196/jrat.v5i1.8003
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Author(s):
Mohanraj Thirumalai
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William B Kirkland
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Samuel R Misko
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Sangeetha Padalabalanarayanan
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Laurie A Malone
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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
JMIR Rehabilitation and Assistive Technologies
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10.2196/rehab.8003
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2018
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Vol 5
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Keyword(s):
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Usability Evaluation
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User Centered Design
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Wheelchair Users
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Video Game Play
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Wii Fit
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Active Video Game
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Active Video
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Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
10.2196/preprints.8003
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2017
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Author(s):
Mohanraj Thirumalai
◽
William B Kirkland
◽
Samuel R Misko
◽
Sangeetha Padalabalanarayanan
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Laurie A Malone
Keyword(s):
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Usability Evaluation
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User Centered Design
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Game Play
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Wheelchair Users
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Video Game Play
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Relationships between video game play factors and frequency of lucid and control dreaming experiences.
Dreaming
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10.1037/drm0000102
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2019
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Vol 29
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pp. 127-143
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Supplemental Material for Nightmare Protection, Gender, and Video Game Play
Dreaming
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The effects of high versus low aggressive priming during video game play on aggression, affect, heart rate, and blood pressure
PsycEXTRA Dataset
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10.1037/e552582012-181
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2002
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Author(s):
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◽
Robert Hamby
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Heart Rate
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Video Game
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Video Game Play
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(Mis-)recognizing virtual masculinity: Indigenous boyhood video game play and moral panic in the Peruvian public sphere
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Benjamin Smith
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Performance and usability evaluation of an automated task management concept prototype design
PsycEXTRA Dataset
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10.1037/e576902012-003
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James A. Pharmer
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Melissa D. Weaver
Keyword(s):
Usability Evaluation
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Task Management
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Management Concept
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Prototype Design
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Lessons learned from a comparative high fidelity usability evaluation of anesthesia information systems
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10.1037/e577782012-016
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Tony Easty
Keyword(s):
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PsycEXTRA Dataset
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10.1037/e578532012-011
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2009
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Author(s):
Miranda Capra
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Terence Andre
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Ian Collingwood
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Joy Kempic
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Jeff Brandt
Keyword(s):
Usability Evaluation
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