ScienceGate
Advanced Search
Author Search
Journal Finder
Blog
Sign in / Sign up
ScienceGate
Search
Author Search
Journal Finder
Blog
Sign in / Sign up
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
Mapping Intimacies
◽
10.2196/jrat.v5i1.8003
◽
2017
◽
Author(s):
Mohanraj Thirumalai
◽
William B Kirkland
◽
Samuel R Misko
◽
Sangeetha Padalabalanarayanan
◽
Laurie A Malone
Keyword(s):
Video Game
◽
Usability Evaluation
◽
User Centered Design
◽
Game Play
◽
Wheelchair Users
◽
Video Game Play
◽
Wii Fit
◽
Active Video Game
◽
Active Video
◽
Balance Board
Download Full-text
Related Documents
Cited By
References
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
JMIR Rehabilitation and Assistive Technologies
◽
10.2196/rehab.8003
◽
2018
◽
Vol 5
(1)
◽
pp. e2
◽
Cited By ~ 4
Author(s):
Mohanraj Thirumalai
◽
William B Kirkland
◽
Samuel R Misko
◽
Sangeetha Padalabalanarayanan
◽
Laurie A Malone
Keyword(s):
Video Game
◽
Usability Evaluation
◽
User Centered Design
◽
Game Play
◽
Wheelchair Users
◽
Video Game Play
◽
Wii Fit
◽
Active Video Game
◽
Active Video
◽
Balance Board
Download Full-text
Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation
10.2196/preprints.8003
◽
2017
◽
Author(s):
Mohanraj Thirumalai
◽
William B Kirkland
◽
Samuel R Misko
◽
Sangeetha Padalabalanarayanan
◽
Laurie A Malone
Keyword(s):
Video Game
◽
Usability Evaluation
◽
User Centered Design
◽
Game Play
◽
Wheelchair Users
◽
Video Game Play
◽
Wii Fit
◽
Active Video Game
◽
Active Video
◽
Balance Board
Download Full-text
Decision letter for "To Play or Not to Play? The Relationship Between Active Video Game Play and Electrophysiological Indices of Food‐Related Inhibitory Control in Adolescents"
10.1111/ejn.15071/v2/decision1
◽
2020
◽
Keyword(s):
Inhibitory Control
◽
Video Game
◽
Game Play
◽
Video Game Play
◽
Active Video Game
◽
Active Video
◽
The Relationship
Download Full-text
To play or not to play? The relationship between active video game play and electrophysiological indices of food‐related inhibitory control in adolescents
European Journal of Neuroscience
◽
10.1111/ejn.15071
◽
2020
◽
Author(s):
Joshua L. Smith
◽
Kaylie A. Carbine
◽
Michael J. Larson
◽
Larry A. Tucker
◽
William F. Christensen
◽
...
Keyword(s):
Inhibitory Control
◽
Video Game
◽
Game Play
◽
Video Game Play
◽
Active Video Game
◽
Active Video
◽
The Relationship
Download Full-text
Active Video Game Play in Children With Cerebral Palsy: Potential for Physical Activity Promotion and Rehabilitation Therapies
Archives of Physical Medicine and Rehabilitation
◽
10.1016/j.apmr.2012.02.033
◽
2012
◽
Vol 93
(8)
◽
pp. 1448-1456
◽
Cited By ~ 84
Author(s):
Jennifer Howcroft
◽
Sue Klejman
◽
Darcy Fehlings
◽
Virginia Wright
◽
Karl Zabjek
◽
...
Keyword(s):
Physical Activity
◽
Cerebral Palsy
◽
Video Game
◽
Physical Activity Promotion
◽
Game Play
◽
Video Game Play
◽
Activity Promotion
◽
Active Video Game
◽
Children With Cerebral Palsy
◽
Active Video
Download Full-text
Development and Use of an Observation Tool for Active Gaming and Movement (Otagm) to Measure Children's Movement Skill Components during Active Video Game Play
Perceptual and Motor Skills
◽
10.2466/03.25.pms.117x28z4
◽
2013
◽
Vol 117
(3)
◽
pp. 935-949
◽
Cited By ~ 10
Author(s):
Rita L. Rosa
◽
Nicola D. Ridgers
◽
Lisa M. Barnett
Keyword(s):
Video Game
◽
Game Play
◽
Video Game Play
◽
Active Gaming
◽
Active Video Game
◽
Active Video
Download Full-text
Correction: The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis
Journal of Medical Internet Research
◽
10.2196/20134
◽
2020
◽
Vol 22
(5)
◽
pp. e20134
Author(s):
Caio Victor Sousa
◽
Austin Fernandez
◽
Jungyun Hwang
◽
Amy Shirong Lu
Keyword(s):
Physical Activity
◽
Video Game
◽
Mediation Analysis
◽
Game Play
◽
Video Game Play
◽
Active Video Game
◽
Active Video
Download Full-text
Decision letter for "To Play or Not to Play? The Relationship Between Active Video Game Play and Electrophysiological Indices of Food‐Related Inhibitory Control in Adolescents"
10.1111/ejn.15071/v1/decision1
◽
2020
◽
Keyword(s):
Inhibitory Control
◽
Video Game
◽
Game Play
◽
Video Game Play
◽
Active Video Game
◽
Active Video
◽
The Relationship
Download Full-text
Review for "To Play or Not to Play? The Relationship Between Active Video Game Play and Electrophysiological Indices of Food‐Related Inhibitory Control in Adolescents"
10.1111/ejn.15071/v1/review2
◽
2020
◽
Author(s):
Katharina Paul
Keyword(s):
Inhibitory Control
◽
Video Game
◽
Game Play
◽
Video Game Play
◽
Active Video Game
◽
Active Video
◽
The Relationship
Download Full-text
A single session of active video game play promotes post-exercise hypotension in hypertensive middle-aged subjects
Human Movement
◽
10.5114/hm.2018.74063
◽
2018
◽
Vol 2018
(2)
◽
pp. 82-89
Author(s):
Taís Feitosa da Silva
◽
Ana Carla Lima de França
◽
Marizângela Ferreira de Souza
◽
Alexandre Sérgio Silva
Keyword(s):
Video Game
◽
Single Session
◽
Middle Aged
◽
Game Play
◽
Post Exercise
◽
Video Game Play
◽
Active Video Game
◽
Active Video
◽
Aged Subjects
◽
Post Exercise Hypotension
Download Full-text
Sign in / Sign up
Close
Export Citation Format
Close
Share Document
Close