Computational design and prototype development of optical prism for augmented reality projection

Author(s):  
Coco Pui-lam Ho ◽  
Yeung Yam
2016 ◽  
Vol 6 (2) ◽  
pp. 30 ◽  
Author(s):  
Dimitris Markouzis ◽  
Georgios Fessakis

Mobile Augmented Reality (MAR) Technology in combination with Interactive Storytelling (IS) enables the design of new kinds of technology enhanced learning and entertainment applications. The existing pedagogical research as well as the available Interactive Storytelling MAR (ISMAR) Serious Games are rather limited. This is mainly because of the difficulties of MAR applications development and the complexity of IS authoring. The paper works on the direction to improve this situation exploring the combination of a) rapid prototype development methodology based on MAR authoring tools and b) the definition of IS genres which could serve as templates and guide the ISMAR design. In the paper, key concepts are presented, existing successful examples of MAR Serious Games are analyzed in order to extract their narration genre features, available tools for MAR rapid authoring are introduced, and afterwards the design, development and first evaluation of a prototype ISMAR Serious Game is presented. The paper contributes to the bridging of learning design, IS, and AR technology research communities and facilitates feature interdisciplinary research.


2021 ◽  
Author(s):  
B Wang ◽  
Tane Moleta ◽  
Marc Aurel Schnabel

Technology inevitably evolves and develops rapidly in the modern era, industries and professions continue to strive in integrating, adapting and utilising these advancements to improve, optimise and improve the process of design to manufacture to the user experience. One such system that fits into this category is the advent of Virtual Reality and Augmented Reality. The numerous possibilities to which these visually and spatially immersive systems opportunities for immense innovation often lacks direction or an ultimate goal thus rendering this piece of software to often be little more than a visualisation tool.This paper recognises the unique position that VR allows and seeks to interrogate and deconstruct current, traditional design processes to better utilise VR in aiding and reinforcing the idea of partial testing of ideas and concepts throughout the design cycle. Different sciences such as psychology, processes and automation from computational design and considerations within software development will be employed and injected into the broader architectural context in which this research presides. In addition to the VR headset, eye tracking external hardware are integrated to develop a seamless tool and workflow that allows us, as designers to better interrogate clients behaviour within our designed digital representations which leads to validations, evaluations and criticisms of our actions within the architectural realm.


2021 ◽  
Vol 29 (4) ◽  
Author(s):  
Dinna Nina Mohd Nizam ◽  
Lim Wei Shin ◽  
Zaidatol Haslinda Abdullah Sani ◽  
Pornpon Thamrongrat ◽  
Nooralisa Mohd Tuah

Augmented Reality (AR) technology has become increasingly popular due to its potential use in an indoor environment. AR technology enables virtual information, such as navigation instructions, to be merged into the actual environment via a mobile screen. Using an AR-based Indoor Navigation speeds uptime while also being interactive in searching for a particular building location. Every year when new semester students enrol in the university, some students will have difficulty finding a particular location on the campus. The most searched for building upon arrival at the university is the student halls of residence. While searching for it, students waste time asking others for information or looking for a nearby campus map. Therefore, this project investigates the requirements needed for an AR-based indoor navigation application to be applied within the student halls of residence and identifies technical issues through a small-scale prototype development within a small navigational area. Seventy-one students participated in the feasibility study by responding to a set of questionnaires related to the Student Residence AR indoor navigation application. At the same time, four users with and without previous experience with AR applications evaluated the prototype application. The results identified that the more the students have difficulty searching, the more they require additional time to reach their destination and seek help from others, an excellent reason to implement the Student Residence AR indoor navigation. In addition, the prototype evaluation results discussed issues related to arrow path confusion, distance accuracy, assistive guideline, and software development challenges in AR development that could be beneficial to future developers and researchers.


Author(s):  
T. Kesavadas

Abstract This paper presents applications of augmented reality-based interaction that allow new ways of interaction with manufacturing and design environments. The first example shows a design verification system in which a prototype virtual model of a template is blended into a manufacturing environment. The second part describes an interactive system for specifying robotic tasks using virtual tools that allow an operator to reach into a live video scene and direct robots to use corresponding real tools in complex scenarios. Such an interwoven AR system will allow easy and intuitive control of manufacturing tasks and will help designers to preempt design defects or faults and reduce the prototype development time.


2021 ◽  
Author(s):  
B Wang ◽  
Tane Moleta ◽  
Marc Aurel Schnabel

Technology inevitably evolves and develops rapidly in the modern era, industries and professions continue to strive in integrating, adapting and utilising these advancements to improve, optimise and improve the process of design to manufacture to the user experience. One such system that fits into this category is the advent of Virtual Reality and Augmented Reality. The numerous possibilities to which these visually and spatially immersive systems opportunities for immense innovation often lacks direction or an ultimate goal thus rendering this piece of software to often be little more than a visualisation tool.This paper recognises the unique position that VR allows and seeks to interrogate and deconstruct current, traditional design processes to better utilise VR in aiding and reinforcing the idea of partial testing of ideas and concepts throughout the design cycle. Different sciences such as psychology, processes and automation from computational design and considerations within software development will be employed and injected into the broader architectural context in which this research presides. In addition to the VR headset, eye tracking external hardware are integrated to develop a seamless tool and workflow that allows us, as designers to better interrogate clients behaviour within our designed digital representations which leads to validations, evaluations and criticisms of our actions within the architectural realm.


2021 ◽  
Author(s):  
B Wang ◽  
Tane Moleta ◽  
Marc Aurel Schnabel

Technology inevitably evolves and develops rapidly in the modern era, industries and professions continue to strive in integrating, adapting and utilising these advancements to improve, optimise and improve the process of design to manufacture to the user experience. One such system that fits into this category is the advent of Virtual Reality and Augmented Reality. The numerous possibilities to which these visually and spatially immersive systems opportunities for immense innovation often lacks direction or an ultimate goal thus rendering this piece of software to often be little more than a visualisation tool.This paper recognises the unique position that VR allows and seeks to interrogate and deconstruct current, traditional design processes to better utilise VR in aiding and reinforcing the idea of partial testing of ideas and concepts throughout the design cycle. Different sciences such as psychology, processes and automation from computational design and considerations within software development will be employed and injected into the broader architectural context in which this research presides. In addition to the VR headset, eye tracking external hardware are integrated to develop a seamless tool and workflow that allows us, as designers to better interrogate clients behaviour within our designed digital representations which leads to validations, evaluations and criticisms of our actions within the architectural realm.


2021 ◽  
Author(s):  
◽  
Young Woo Kang

<p>Profound innovations in assembly process of construction have been absent since the dawn of 2d planimetric drawing. However with advancements in augmented reality (AR) technology and computational tools, the process of assembly has the potential to significantly change. As architectural firms become more adept with 3d modelling and computational design there is a drive to support that work through the manifestation of the built form. By using methods of computational design, advanced fabrication techniques, and AR in assembly processes, a pure digital methodology is achieved that can seamlessly transfer data from one stage to the next. The digital workflow results in a connection from conceptual design to finished product. Researching methods into the process of assembly with AR is a way of advancing architecture into the future and completing the digital continuum, from conception to on site building.</p>


2021 ◽  
Author(s):  
◽  
Young Woo Kang

<p>Profound innovations in assembly process of construction have been absent since the dawn of 2d planimetric drawing. However with advancements in augmented reality (AR) technology and computational tools, the process of assembly has the potential to significantly change. As architectural firms become more adept with 3d modelling and computational design there is a drive to support that work through the manifestation of the built form. By using methods of computational design, advanced fabrication techniques, and AR in assembly processes, a pure digital methodology is achieved that can seamlessly transfer data from one stage to the next. The digital workflow results in a connection from conceptual design to finished product. Researching methods into the process of assembly with AR is a way of advancing architecture into the future and completing the digital continuum, from conception to on site building.</p>


Author(s):  
Seong-Ho Lee ◽  
JongMin Moon ◽  
Hyeo-Won No ◽  
Su-Yong Lee ◽  
HyeongGyun Kim ◽  
...  

ASHA Leader ◽  
2013 ◽  
Vol 18 (9) ◽  
pp. 14-14 ◽  
Keyword(s):  

Amp Up Your Treatment With Augmented Reality


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