prototype evaluation
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2021 ◽  
Author(s):  
Mahmoud Aljawarneh ◽  
Lachhman Das Dhomeja ◽  
Yasir Arafat Malkani ◽  
shahid munir shah

Abstract Context-awareness is an enabling technology of pervasive computing that allows applications to adapt themselves in responseto contexts (e.g. activity, location, temperature level, etc.). However, an issue of user conflicts in context-aware applicationsmay arise when multiple users want to access the same application. Our research focuses on this issue and proposes aconflict resolution approach that resolves the conflicts in context-aware home applications. The proposed approach takes intoconsideration the users’ special case contexts (e.g. illness of user) along with their priorities and preferences. The proposedapproach is also useful in cases where multiple users with multiple special cases try to access one application or service.To show the usefulness of the proposed approach, we have integrated the proposed conflict manager with the UbiREAL, asimulated context-aware home environment. The conflict manager utilizes different strategies and different approaches toresolve user conflicts according to the involved situation to suit the need of the family. The prototype evaluation shows thatthe users are satisfied with the proposed system and suggests that the use of users’ special case contexts in detecting andresolving the user conflicts is essential and necessary in the context-aware smart home environments.


2021 ◽  
Vol 29 (4) ◽  
Author(s):  
Dinna Nina Mohd Nizam ◽  
Lim Wei Shin ◽  
Zaidatol Haslinda Abdullah Sani ◽  
Pornpon Thamrongrat ◽  
Nooralisa Mohd Tuah

Augmented Reality (AR) technology has become increasingly popular due to its potential use in an indoor environment. AR technology enables virtual information, such as navigation instructions, to be merged into the actual environment via a mobile screen. Using an AR-based Indoor Navigation speeds uptime while also being interactive in searching for a particular building location. Every year when new semester students enrol in the university, some students will have difficulty finding a particular location on the campus. The most searched for building upon arrival at the university is the student halls of residence. While searching for it, students waste time asking others for information or looking for a nearby campus map. Therefore, this project investigates the requirements needed for an AR-based indoor navigation application to be applied within the student halls of residence and identifies technical issues through a small-scale prototype development within a small navigational area. Seventy-one students participated in the feasibility study by responding to a set of questionnaires related to the Student Residence AR indoor navigation application. At the same time, four users with and without previous experience with AR applications evaluated the prototype application. The results identified that the more the students have difficulty searching, the more they require additional time to reach their destination and seek help from others, an excellent reason to implement the Student Residence AR indoor navigation. In addition, the prototype evaluation results discussed issues related to arrow path confusion, distance accuracy, assistive guideline, and software development challenges in AR development that could be beneficial to future developers and researchers.


2021 ◽  
Author(s):  
Luisa Dörflinger ◽  
Michael Nissen ◽  
Katharina Jäger ◽  
Markus Wirth ◽  
Adriana Titzmann ◽  
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2021 ◽  
Vol 20 (1) ◽  
pp. 52
Author(s):  
Nilda Tri Putri ◽  
Elita Amrina ◽  
Dicky Fatrias ◽  
Insannul Kamil ◽  
Nabila Humaida

This research aims to evaluate the egg-laying chicken feeder that was designed at egg-laying chicken farm small and medium enterprise (SME). The main reason of this tool design was due to the worker’s complain of feeling pain during the feeding process. Evaluation was performed based on Nordic Body Map questionnaire result, physiological workload, and NIOSH lifting equation calculation. The observed work ranged from the feed filling in the basket until all feeds were distributed. The results showed that the %CVL was in the range of 18%-30% and the energy consumption of workers was in the range of 1.24-3.00 Kcal/minute. Thus, physiologically, the work activities carried out by the feed workers were categorized as very light workload. Meanwhile, evaluation using Lifting Index (LI) methods in the process of feeding showed the LI value ranged from 0.9-1, therefore this activity is safe to perform manually. Based on the prototype evaluation on the feeding aid, the process of feeding activities was more effective 1.5 times faster than the old tools. In addition, with the use of this new tool, the feeding process was easier to adjust the dose each time.


SinkrOn ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 394-304
Author(s):  
Hendra Hadiwijaya ◽  
Febrianty Febrianty ◽  
Rezania Agramanisti Azdy

LPKA Palembang provides services to the community in the form of coaching in the fields of education, skills training, community guidance, and alleviation, services for Andikpas visits and complaints, remission submission services, assimilation, and other submissions especially to support alleviation programs such as the Conditional Leave (CB) program, Leaving Towards Free (CMB), and Parole (PB). To provide the best convenience and quality in providing services, a system is needed that can not only be used to submit and process service data online, but also can integrate service data so that it can be more easily accessed anytime and anywhere. The system created is an electronic dashboard or e-dashboard that can present data visually so that it is easily understood by readers. This study aims to build a prototype that can provide an overview of the e-dashboard system to be built. From the prototype evaluation, user feedback can be obtained which can be used to build an actual e-dashboard system so that it can reduce deviations from the system being built. The stages in this research are planning, designing, building, and evaluating the prototype. The results of this study are the development of e-Dashboard prototype that had been tested by 80% of LPKA Class I Palembang employees. The developed prototype has features that almost meet user needs because the system development is based on a quick analysis of the needs of future e-Dashboard users.


2021 ◽  
Vol 8 (2) ◽  
pp. 303
Author(s):  
Ariq Cahya Wardhana ◽  
Nenny Anggraini ◽  
Nurul Faizah Rozy

<p class="Abstrak">Berwisata memiliki beberapa kebutuhan sebelum melakukan perjalanan, salah satunya merancang <em>itinerary</em>. <em>Itinerary </em>merupakan rancangan jadwal perjalanan wisata yang membantu wisatawan agar lebih terarah dan teratur. Kurang lengkapnya informasi <em>itinerary</em> perjalanan wisata di Indonesia seperti informasi cara menuju destinasi, transportasi, beserta biayanya menyebabkan wisatawan lebih memilih keluar negeri. Selain itu, kemudahan penyusunan <em>itinerary </em>sangat berpengaruh pada keinginan menuju destinasi wisata. Penelitian ini bertujuan mengembangkan aplikasi berbagi pengalaman perjalanan wisata dalam bentuk <em>itinerary</em><em> </em>berbasis web. Metode <em>User Experience</em> (UX) <em>Lifecycle</em> berhasil diterapkan pada proses pengembangan aplikasi yang dimulai dari tahap analisis untuk memahami kebutuhan pengguna melalui wawancara dan kuisioner <em>online</em> dengan 136 responden. Tahap desain dilakukan pembuatan persona, sketsa, <em>storyboard</em>, skenario dan <em>wireframe</em>. Hasil desain diimplementasikan dalam bentuk prototipe <em>high fidelity</em><em> </em>berbasis web. Selanjutnya dilakukan evaluasi prototipe yang menunjukan secara keseluruhan aplikasi berhasil membantu wisatawan<em> </em>dalam<em> </em>merencanakan perjalannnya.</p><p class="Abstrak"> </p><p class="Abstrak"><em><strong>Abstract</strong></em></p><p class="Abstract"><em>Traveling has several needs before traveling, one of which is designing an itinerary. The itinerary is an itinerary travel design that helps tourists to be more directed and organized. The lack of complete itinerary information on tourist trips in Indonesia, such as information on how to get to destinations, transportation, and their costs, causes tourists to prefer going abroad. Also, the ease of preparation of the itinerary is very influential in the desire to travel destinations. This study aims to develop applications for sharing travel experiences in the form of a web-based itinerary. The User Experience (UX) Lifecycle method was successfully applied to the application development process, starting from the analysis phase to understand user needs through online interviews and questionnaires with 136 respondents. The design phase is carried out, making persona, sketches, storyboards, scenarios, and wireframes — the next step to implement it in the form of a web-based high-fidelity prototype. The prototype evaluation results show that overall, the application succeeded in helping travelers planning their journey.<strong></strong></em></p><p class="Abstract"> </p>


2020 ◽  
Vol 4 (1) ◽  
pp. 78
Author(s):  
Akbar Nasrum

Tujuan dari peneitian ini adalah membuat suatu alat evaluasi berbasis komputer yang dapat digunakan untuk mengukur pemahaman konsep Kalkulus mahasiswa. Alat evaluasi ini bisa digunakan secara offline maupun online. Untuk mencapai tujuan itu digunakan model Plomp yang terdiri dari empat tahapan yaitu: fase investigasi awal, fase desain, fase realisasi/konstruksi, fase test, evaluasi dan revisi. Sebelum mengkostruksi instrumen evaluasi dalam bentuk aplikasi, butir-butir soal divalidasi oleh dua orang pakar materi. Butir soal yang valid itulah yang diimport kedalam software Wondershare Quiz Creator untuk menciptakan sebuah prototipe instrumen evaluasi. Prototipe ini kemudian diujicobakan ke mahasiswa secara terbatas untuk melihat kepraktisan penggunaan aplikasi sekaligus menjadi alat evaluasi bagi penelti. Produk terkahir yang dihasilkan merupakan instrumen evaluasi yang valid dan praktis serta dapat digunakan untuk mengukur kemampuan pemahaman konsep Kalkulus Mahasiswa.ABSTRACTThis research aims to create a computer-based evaluation tool that could be used to measure students' understanding of the Calculus concept. This evaluation tool could be used offline or online. We use Plomp's model, which consists of four phases: the initial investigation phase, the design phase, the realization/construction phase, the test phase, evaluation, and revision. Before constructing the evaluation instruments in the application form, the items were validated by two material experts. Those valid items were imported into the Wondershare Quiz Creator software to create a prototype evaluation instrument. This prototype was then trialled to students on a limited basis to see the practicality of using the application as well as being an evaluation tool for researchers. The latest product produced was a valid and reliable evaluation instrument and was appropriate to be used to measure the ability to understand the concept of Student Calculus.


2020 ◽  
Vol 25 (3) ◽  
pp. 291-304
Author(s):  
Rachael Andrews ◽  
Sarah Greasley ◽  
Sarah Knight ◽  
Sonya Sireau ◽  
Andrea Jordan ◽  
...  

Background There is significant need and enormous potential for innovation in clinical settings. However, for various reasons, this potential is rarely realised. Aims This paper aims to present a collaborative approach to innovation between clinicians and engineers, using two nursing case studies as examples. Suggestions are offered to improve facilitation of innovation in healthcare settings. Methods An engineering design process was applied to develop novel medical devices in response to unmet clinical needs identified by nurses. This process includes problem exploration, definition of project scope, concept generation, detailed design, manufacture, prototype evaluation and iterative design improvements. Results Two case studies are presented to showcase the results of this multidisciplinary approach to innovation. Both projects resulted in novel medical devices being put into clinical use safely and effectively. Conclusions Collaboration between nurses and engineers facilitates rapid iteration of novel solutions to unmet clinical needs. Both professions have similar approaches to problem-solving, complemented by specialist knowledge in their contrasting areas of expertise, making for a highly capable multidisciplinary team.


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