Dam-Break Flood Routing Simulation and Scale Effect Analysis Based on Virtual Geographic Environment

Author(s):  
Jun Zhu ◽  
Lingzhi Yin ◽  
Jinhong Wang ◽  
Heng Zhang ◽  
Ya Hu ◽  
...  
2012 ◽  
Vol 463-464 ◽  
pp. 926-931 ◽  
Author(s):  
Jun Zhu ◽  
Yi Li ◽  
Ya Hu

Dam-break flood affected by highly changing and complex environment, has some characteristics including the sudden of occurrence, the rapid of expansion and the urgency of respond. This paper focuses on how to develop a virtual geographic environment (VGE) system to study the dam-break flood routing and its impact. Unlike existing work, our methods pay attention to the multidimensional and dynamic analysis methods in virtual geographic environment, which make flood routing easily understood to public and officers. Moreover, some GIS spatial analysis and real-time interactive operation with the VGE will also be implemented to support the risk assessment of the dam-break. Finally, a prototype system is developed to construct a virtual geographic environment for impact analysis of dam-break flood routing and dynamic interaction. Experimental results prove that the scheme addressed in the paper is effective and feasible.


2015 ◽  
Vol 61 (1) ◽  
pp. 133-155 ◽  
Author(s):  
Jun Zhu ◽  
Heng Zhang ◽  
Xiaofeng Yang ◽  
LingZhi Yin ◽  
Yi Li ◽  
...  

2013 ◽  
Vol 307 ◽  
pp. 464-469
Author(s):  
Bing Chuan Jiang ◽  
Xiong You ◽  
Qing Xia ◽  
Wei Zhang

The expression of virtual geographic environment is based on the surface modeling, such as three-dimensional terrain modeling and rendering most of which are based on the polygon grid and 2D textured. In the expression of extreme terrain, such as caves, cliffs, canyons it seems powerless. However, the voxel-based terrain modeling has been more useful than polygon modeling expression in the field of real-time terrain deformation, extreme terrain simulation and geographic process expression. Furthermore, virtual geographic environment based on the traditional surface model is difficult to realistically simulate the real world which is volumetric. This paper analyzes the trends of the geographical environment representation, and discusses the typical voxel-based applications in natural phenomena simulation, terrain modeling and spatial process analysis. It provides the references for the integrative representation of the unified voxel and surface model, and for the construction of virtual geographic environment unified platform.


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