An Auditory Display in Playlist Generation

2011 ◽  
Vol 28 (4) ◽  
pp. 14-23 ◽  
Author(s):  
Rebecca Stewart ◽  
Mark Sandler
Author(s):  
James Cave ◽  
Ben Eyes

It might be suggested that composition and sonic information design are fundamentally different. However, some academic commentators and composers have explored the intersection between these disciplines. The authors presented one such work, Eonsounds: Fiamignano Gorge, at International Community of Auditory Display 2017. We argue that analysis of the aesthetic and informational choices in such hybrid works is essential to the development of sonic information design, with implications for the emergence of sonic information design as a subtype of human factors design. By acknowledging the relationship between aesthetics and information presentation, sound designers may develop designs that are safer and more user-friendly.


Author(s):  
James A. Ballas

Bernie Krause has hypothesized that “each creature appears to have its own sonic niche (channel, or space) in the frequency spectrum and/or time slot occupied by no other at that particular moment.” (Krause, 1987). The implication of this hypothesis is that good sound design should produce sounds that have unique spectral properties for a particular context. The semantics of the context also needs to be considered. However, this principal is difficult to satisfy because inexpensive sound generating devices have very limited (and primitive) audio capability.


2018 ◽  
Author(s):  
Michael Nees

The search for the elusive “killer app” of sonification has been a recurring theme in sonification research. In this comment, I argue that the killer-app criterion of success stems from interdisciplinary tensions about how to evaluate sonifications. Using auditory graphs as an example, I argue that the auditory display community has produced successful examples of sonic information design that accomplish the human factors goal of improving human interactions with systems. Still, barriers to using sonifications in interfaces remain, and reducing those barriers could result in more widespread use of audio in systems.


Author(s):  
Malte Asendorf ◽  
Moritz Kienzle ◽  
Rachel Ringe ◽  
Fida Ahmadi ◽  
Debaditya Bhowmik ◽  
...  

This paper presents Tiltification, a multi modal spirit level application for smartphones. The non-profit app was produced by students in the master project “Sonification Apps” in winter term 2020/21 at the University of Bremen. In the app, psychoacoustic sonification is used to give feedback on the device’s rotation angles in two plane dimensions, allowing users to level furniture or take perfectly horizontal photos. Tiltification supplements the market of spirit level apps with the unique feature of auditory information processing. This provides for additional benefit in comparison to a physical spirit level and for more accessibility for visu- ally and cognitively impaired people. We argue that the distribution of sonification apps through mainstream channels is a contribution to establish sonification in the market and make it better known to users outside the scientific domain. We hope that the auditory display community will support us by using and recommending the app and by providing valuable feedback on the app functionality and design, and on our communication, advertisement and distribution strategy.


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