scholarly journals Multiagent Reinforcement Learning With Sparse Interactions by Negotiation and Knowledge Transfer

2017 ◽  
Vol 47 (5) ◽  
pp. 1238-1250 ◽  
Author(s):  
Luowei Zhou ◽  
Pei Yang ◽  
Chunlin Chen ◽  
Yang Gao
Author(s):  
Tonghao Wang ◽  
Xingguang Peng ◽  
Demin Xu

AbstractKnowledge transfer is widely adopted in accelerating multiagent reinforcement learning (MARL). To accelerate the learning speed of MARL for learning-from scratch agents, in this paper, we propose a Stationary and Scalable knowledge transfer approach based on Experience Sharing (S$$^{2}$$ 2 ES). The mainframe of our approach is structured into three components: what kind of experience, how to learn, and when to transfer. Specifically, we first design an augmented form of experience. By sharing (i.e., transmitting) the experience from one agent to its peers, the learning speed can be effectively enhanced with guaranteed scalability. A synchronized learning pattern is then adopted, which reduces the nonstationarity brought by experience replay, and at the same time retains data efficiency. Moreover, to avoid redundant transfer when the agents’ policies have converged, we further design two trigger conditions, one is modified Q value-based and another is normalized Shannon entropy-based, to determine when to conduct experience sharing. Empirical studies indicate that the proposed approach outperforms the other knowledge transfer methods in efficacy, efficiency, and scalability. We also provide ablation experiments to demonstrate the necessity of the key ingredients.


Symmetry ◽  
2020 ◽  
Vol 12 (4) ◽  
pp. 631
Author(s):  
Chunyang Hu

In this paper, deep reinforcement learning (DRL) and knowledge transfer are used to achieve the effective control of the learning agent for the confrontation in the multi-agent systems. Firstly, a multi-agent Deep Deterministic Policy Gradient (DDPG) algorithm with parameter sharing is proposed to achieve confrontation decision-making of multi-agent. In the process of training, the information of other agents is introduced to the critic network to improve the strategy of confrontation. The parameter sharing mechanism can reduce the loss of experience storage. In the DDPG algorithm, we use four neural networks to generate real-time action and Q-value function respectively and use a momentum mechanism to optimize the training process to accelerate the convergence rate for the neural network. Secondly, this paper introduces an auxiliary controller using a policy-based reinforcement learning (RL) method to achieve the assistant decision-making for the game agent. In addition, an effective reward function is used to help agents balance losses of enemies and our side. Furthermore, this paper also uses the knowledge transfer method to extend the learning model to more complex scenes and improve the generalization of the proposed confrontation model. Two confrontation decision-making experiments are designed to verify the effectiveness of the proposed method. In a small-scale task scenario, the trained agent can successfully learn to fight with the competitors and achieve a good winning rate. For large-scale confrontation scenarios, the knowledge transfer method can gradually improve the decision-making level of the learning agent.


2020 ◽  
Author(s):  
Felipe Leno Da Silva ◽  
Anna Helena Reali Costa

Reinforcement Learning (RL) is a powerful tool that has been used to solve increasingly complex tasks. RL operates through repeated interactions of the learning agent with the environment, via trial and error. However, this learning process is extremely slow, requiring many interactions. In this thesis, we leverage previous knowledge so as to accelerate learning in multiagent RL problems. We propose knowledge reuse both from previous tasks and from other agents. Several flexible methods are introduced so that each of these two types of knowledge reuse is possible. This thesis adds important steps towards more flexible and broadly applicable multiagent transfer learning methods.


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